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RimotoejjiPuzzle

Rimotoejji

Join every pin in one loop, using arrows and crosses to find its distant boundaries.

Hall of records

Rimotoejji

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Rimotoejji

Draw a single loop through every pin on a parchment chart. Each arrow points toward the most distant boundary; a printed cross marks a tie. Use the pins and sightlines together to close the loop around every clue.

How to play

Goal
Draw one closed loop through every dot, with every clue inside.
How it ends
The loop ends the chart when every arrow and cross agrees. There is no loss.
Record
The first eligible solve can set a time. Practice can improve the edit count. Records need confirmation from the game page.
  1. Choose Line or Exclude, then tap an edge between pins. Tap the same mark again to erase it. Small crosses on edges are optional notes, distinct from the large printed clues.
  2. Give every pin exactly two lines. Make one closed loop, with no branches or separate smaller loops, and keep every printed clue inside.
  3. From each clue, look straight north, east, south and west. Stop at the first loop boundary, even when the sightline could enter the loop again farther away.
  4. An arrow points toward the strictly most distant boundary. A printed cross means at least two directions tie for the greatest distance; they need not be opposite.
  5. The chart completes when the whole loop satisfies every rule. Undo or erase a mark whenever you need to revise your drawing.
Worked example for Rimotoejji
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap / clickChoose Line or Exclude, then mark an edge
Arrow keysMove the edge cursor
Space / XApply the selected tool / exclude the focused edge
ZUndo
ROpen Restart confirmation
EscapeGo back
D-pad / AMove the gamepad cursor / apply the selected tool
X / LBExclude the focused board edge / Undo
RBSwitch between the board and controls
B / StartGo back / open the menu

Tips

  • Start at a corner A corner pin has only two available edges. Both must be lines.
  • Keep the loop open Closing a small loop early strands the remaining pins. Exclude an edge if it would seal a loop before every pin is visited.

Good to know

Progress stays in this browser. Reopened attempts and practice are untimed; practice can improve the edit record. The clock continues through menus and absence. Records require a saved completion and confirmation from the game page. If ownership or saving is unavailable, local play may be read only or untimed.

Watch how to play

An automated player and synthetic narration. English captions.

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