About Rimotoejji
Draw a single loop through every pin on a parchment chart. Each arrow points toward the most distant boundary; a printed cross marks a tie. Use the pins and sightlines together to close the loop around every clue.
How to play
- Goal
- Draw one closed loop through every dot, with every clue inside.
- How it ends
- The loop ends the chart when every arrow and cross agrees. There is no loss.
- Record
- The first eligible solve can set a time. Practice can improve the edit count. Records need confirmation from the game page.
- Choose Line or Exclude, then tap an edge between pins. Tap the same mark again to erase it. Small crosses on edges are optional notes, distinct from the large printed clues.
- Give every pin exactly two lines. Make one closed loop, with no branches or separate smaller loops, and keep every printed clue inside.
- From each clue, look straight north, east, south and west. Stop at the first loop boundary, even when the sightline could enter the loop again farther away.
- An arrow points toward the strictly most distant boundary. A printed cross means at least two directions tie for the greatest distance; they need not be opposite.
- The chart completes when the whole loop satisfies every rule. Undo or erase a mark whenever you need to revise your drawing.
Controls
| Input | Action |
|---|---|
| Tap / click | Choose Line or Exclude, then mark an edge |
| Arrow keys | Move the edge cursor |
| Space / X | Apply the selected tool / exclude the focused edge |
| Z | Undo |
| R | Open Restart confirmation |
| Escape | Go back |
| D-pad / A | Move the gamepad cursor / apply the selected tool |
| X / LB | Exclude the focused board edge / Undo |
| RB | Switch between the board and controls |
| B / Start | Go back / open the menu |
Tips
- Start at a corner A corner pin has only two available edges. Both must be lines.
- Keep the loop open Closing a small loop early strands the remaining pins. Exclude an edge if it would seal a loop before every pin is visited.
Good to know
Progress stays in this browser. Reopened attempts and practice are untimed; practice can improve the edit record. The clock continues through menus and absence. Records require a saved completion and confirmation from the game page. If ownership or saving is unavailable, local play may be read only or untimed.


























































