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Coin Weighing

Find one heavier coin against a balance that keeps the hardest possibility.

Coin WeighingPuzzle, Logic

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Coin Weighing

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Game menu

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The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Coin Weighing

Choose equal groups for a two-pan balance and use the evidence to identify one heavier coin. The scale keeps the largest possible suspect group, so a good comparison must work whichever result survives.

Explore 59 cases with different coin counts and pan capacities. Genuine coins remain useful as counterweights. Finish with fewer weighings, or set a faster first-solve time.

How to play

Goal
Find the one heavier coin using equal groups on a balance. The scale keeps the largest possible suspect group, rather than choosing a random hidden coin. Ties prefer balance, then left heavy, then right heavy.
How it ends
Evidence must leave one suspect, then Identify seals the case. There is no loss limit.
Record
Fastest first solve and fewest weighings are separate records.
  1. Choose a case to reveal its coins and start the first clock. Exactly one coin is heavier; every other coin has the same weight.
  2. Select a numbered coin, then Left pan, Right pan or Table. Load the same positive number on both pans, within the stated capacity.
  3. Press Weigh. The scale keeps the largest suspect group consistent with the evidence. Equal-size ties prefer balance, then left heavy, then right heavy. A comparison that cannot remove any suspect is unavailable.
  4. A tilt keeps suspects on the heavier pan. Balance keeps suspects left on the table. Pale genuine coins can still be used as counterweights. The notebook records each comparison.
  5. When one suspect remains, press Identify to complete the case. There is no losing limit and no Undo for committed comparisons.
  6. Restart clears the current evidence after confirmation, keeps every spent weighing and makes the attempt practice. Replay can improve fewest weighings; only the first completed time is kept.
Worked example for Coin Weighing
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap / click a coin, then a destinationChoose a coin and assign it to a pan or table
Arrow keys / EnterFocus and select a coin or button
L / R / TAssign the selected coin left / right / table
WWeigh
Shift+RRequest Restart
EscapeClose a panel or return to Cases
Gamepad D-pad / AFocus and activate
Gamepad LB / RBCycle the selected coin’s destination
Gamepad B / Start / BackGo back / open the menu / open the rules

Tips

  • Plan for every result Split the suspects so even the largest remaining group is small. The scale will keep that group.
  • Keep genuine counterweights A coin ruled out as heavy can balance a suspect on the other pan. This can distinguish two suspects without weighing them against each other.

Good to know

Progress saves in this browser when storage is available. The first clock continues through menus and chooser visits. Reload restores evidence but makes its time practice. A case open in another tab may be local-only. More than 256 recorded actions stays local-only; very long histories may stop saving. Music, effects and reduced motion have separate settings.

Watch how to play

The rules, then Case 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

Questions

Is the heavy coin chosen randomly?

No. Each result preserves the largest group still consistent with the evidence. The complete tie order is stated in the rules.

Must the heavy coin be on a pan?

No. If the pans balance, it is among the suspects left on the table.

Can I guess the coin?

No. Identify becomes available only when the evidence leaves exactly one suspect.

Can Restart erase spent weighings?

No. Restart clears the current evidence and placements while retaining every spent comparison. Its time becomes practice.

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