How to play
- Goal
- Draw one closed loop through every dot, using all fixed segments.
- How it ends
- The chart finishes when every dot has two lines and all lines form one loop. Undo and Erase allow corrections.
- Record
- Your first unassisted finish keeps your time for that chart; later plays are practice.
- Join horizontally or vertically neighbouring dots into one closed loop. Every dot needs exactly two links.
- Keep all fixed segments, identified by their diamond marks. They cannot be erased or crossed out.
- Do not branch, skip a dot or close separate small loops.
- Tap an edge or drag through neighbouring dots and release. A whole route is one Undo. Alternatively tap successive dots and press Draw. Cross notes are optional.
- Restart preserves the first clock. Reload preserves an unfinished first attempt and Undo; its resumed finish stays local. Reopening practice starts fresh.
Controls
| Mouse / touch | Tap an edge or drag a route through neighbouring dots; release commits one stroke |
|---|---|
| Arrows + Enter / Space | Move and select route dots |
| Shift + arrow | Apply the selected Line, Cross note or Erase tool |
| P / Draw | Commit the selected route |
| 1 / 2 / 3 | Choose Line / Cross note / Erase |
| Z / Y | Undo / Redo |
| R / Restart | Confirm clearing marks while keeping the first clock running |
| Escape | Withdraw a draft, close a dialog or return to the atlas |
| Controller | D-pad moves; A selects; Y draws; X selects Erase; shoulders Undo/Redo; B cancels or returns; Start settings; Back rules |
Tips for Grand Tour
- Start at a corner A corner has only two possible exits, so both belong to the tour.
- Keep fixed links The diamond segments are already part of the answer.
- Leave the tour open Do not close a small loop while dots remain outside it.
Questions about this game
Must every dot be visited?
Yes. Every dot must have exactly two links in one closed tour.
Can I erase a fixed segment?
No. Its diamond identifies a mandatory link.
Are cross notes required?
No. They only help you remember edges you have ruled out.
Can replay improve my first time?
No. Your saved first finish remains unchanged; replay is practice.
All charts are open. Reload retains an unfinished first attempt, Undo and its original clock; resumed finishes stay local. Practice reopens fresh and preserves your first time.
Watch how to play
About Grand Tour
Draw one closed tour through every dot on a pilgrim chart. The fixed path segments must stay in your loop.
All 160 original charts are open: two 4×4, sixty-four 6×6 and ninety-four 8×8 dot grids. Each has one independently verified tour and can be solved by logic.
Your first finish keeps its time. An uninterrupted verified first solve can claim the named fastest time; replay is practice.







