About Hex
Build an unbroken chain between your two matching edges while blocking the computer’s connection. Every stone stays where you put it, so a small threat can become a route across the board.
Choose Learner or Careful for a full match, or tackle 3,293 endgame Trials. Each Trial has one winning next move, then asks you to finish the connection.
How to play
- Goal
- Join your two matching edges with one unbroken chain of your stones.
- How it ends
- A match or Trial ends when either player connects their edges.
- Record
- Keep your fastest wins and fewest placed stones against each opponent, and your first complete-win time for each Trial.
- Your color connects its two matching edges. Touching stones join along any shared hex side.
- Select an empty hex, then press Place. Tap the same selected hex again to confirm instead. The opponent then takes its turn.
- Stones never move or capture. The first continuous chain between matching edges wins; Hex cannot draw.
- In a full match, the second player may Swap immediately after the first stone. This exchanges colors and edge goals instead of placing a stone.
- In Trials, find the winning next placement and complete the connection against the opponent. All Trials are open from the start.
- Trial time records use your first complete unaided sitting. Restarted, paused or resumed attempts remain playable as Practice.
Controls
| Input | Action |
|---|---|
| Click or tap a hex | Select a placement; press Place or tap it again to confirm |
| Arrow keys | Move the board cursor |
| Enter / Space | Select or confirm the focused choice |
| Escape | Open or close the game menu |
Good to know
Progress and personal bests stay in this browser. Rules and Settings keep a ranked clock running. Manual pause, restart and a resumed sitting become Practice.

















































