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Tontonbeya

Balance circles, triangles and squares inside rooms, then give every group one partner.

TontonbeyaPuzzle, Logic

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Tontonbeya

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Game menu

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The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Tontonbeya

Fill a roomed grid with circles, triangles and squares. Balance the symbol counts inside each room while joining every group to exactly one matching group across a room border.

Choose from 160 original puzzles on 4×4, 5×5 and 6×6 grids. Rooms may use one, two or three symbol kinds; matching partners can have different sizes and shapes.

How to play

Goal
Fill every cell with a circle, triangle or square so each room balances its symbols and every connected symbol group has exactly one matching partner in another room.
How it ends
You finish when all cells satisfy the room and pairing rules; mistakes can always be erased.
Record
Your fastest first-solve time is kept for each puzzle, and later solves are untimed practice.
  1. Choose Circle, Triangle or Square, then tap or drag over blank cells. Printed symbols stay fixed.
  2. Within each room, every symbol kind present must have the same count. A room may use just one kind.
  3. All copies of a symbol inside a room must connect horizontally or vertically into one group.
  4. Every group must touch the same symbol in exactly one other room across an edge. Several contacts with that same room count once; corners do not count.
  5. Partners may have different sizes and shapes. Fill every cell and satisfy every room and pairing rule to finish automatically.
  6. Choose Erase or tap an entry with its matching tool to clear it. Undo and Redo restore whole strokes.
Worked example for Tontonbeya
Worked example. See how the rules apply to a real position.

Controls

InputAction
Circle / Triangle / Square, then tap or dragFill cells with the chosen symbol
Erase or right clickErase an editable symbol
Pan, then dragMove a chart larger than its frame
Arrows + Enter / SpaceMove the cell cursor and apply the chosen tool
1 / 2 / 3 / 0Choose Circle / Triangle / Square / Erase
Z / Y / RUndo / Redo / request Restart
EscapeCancel, close or go back
D-pad + A / BMove and apply / cancel or go back
Shoulders / X / Y / StartCycle tools / Erase / Undo / Settings

Tips

  • Connect inside the room Two diagonal copies need a side-connected path of their own symbol inside that room.
  • Count the kinds you use A room with two kinds needs equal halves. A room with three kinds needs three equal counts.
  • Check distinct partners A group can cross several edges into the same partner room. Touching that symbol in a second other room is forbidden.

Good to know

Progress saves in this browser. The first clock starts when you open a chart and continues through menus and Restart. Reloaded attempts and changed clocks stay local. Practice keeps your original finish. Music and Effects have separate switches. Shelves describe grid size, not difficulty.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

Questions

Must every room use all three symbols?

No. A room may use one, two or three kinds, provided the kinds present have equal counts.

Must partner groups have the same size?

No. The matching symbol and the one-partner rule matter; their sizes and shapes may differ.

Does corner contact count?

No. Both connectivity and matching contacts use shared cell edges.

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