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Race of the AncientsBoard & Cards, Casual, Strategy

Race of the Ancients

Throw the pyramid dice and race seven pieces past the rosettes of Ur against seven rivals.

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Race of the Ancients

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Game menu

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The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Race of the Ancients

The race game of Ur, played four and a half thousand years ago. Throw four pyramid dice and run your seven pieces along twenty inlaid squares. Rosettes give another throw, and the shared middle lane is where pieces are knocked home. Climb a ladder of seven rivals, then test yourself on Trials cut from exactly solved endgames.

How to play

Goal
Bear all seven of your pieces off the board before your rival does.
How it ends
The first player to bear off seven pieces wins the match; a lost match simply ends, and you can play again.
Record
Each rival keeps your fastest win and your fewest turns to a win, and the ten best of each for everyone; each Trial keeps your fastest first solve and the best time for everyone.
  1. Press Throw. Each pyramid shows a marked tip or a plain one; the marked tips count, so a throw moves 0 to 4 squares. The pieces that can move that far glow: tap one to move it, or tap your waiting stack to bring a new piece on.
  2. Your first four squares and last two are your own. The eight squares in the middle are shared: land on a rival piece there and it goes back to its stack. A square never holds two of your own pieces.
  3. Land on a rosette and you throw again. The rosette in the middle of the shared lane is safe: nobody can be knocked off it. A piece leaves the board only with the exact throw. Bear all seven off first to win.
  4. Beat a rival to unlock the next. A Trial gives you a late position and fixed throws: find the best move at every choice and bring your last piece home.
Worked example for Race of the Ancients
Worked example. See how the rules apply to a real position.

Controls

InputAction
Throw · Space, Enter or TThrow the four pyramid dice
Tap or click a glowing piece or your stackMove that piece the thrown count
Arrows or Tab, then EnterChoose a movable piece and move it
N · RestartStart the match again
EscapeMenu, or leave the match

Good to know

Finkel's reconstruction of the rules. Every rival is measured to beat the one below it in a thousand paired matches with the same throws. Every Trial's best moves are proved by an exact endgame solve and checked by a second, independent one. A match in progress, records, sound and motion settings persist.

Watch how to play

The rules, then A match with the Goatherd played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

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