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Kuroshiro

One loop. Two colours. Count the bends.

KuroshiroPuzzle, Logic

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Kuroshiro

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

How to play

Goal
Draw one loop through every circle. Between consecutive circles of the same colour stay straight; between different colours turn exactly once.
How it ends
A chart finishes when all ink forms that single loop. Blank cells may be unused, and every mistake can be undone.
Record
The fastest first unaided solve of each chart is recorded.
Worked visual example for Kuroshiro
Worked example. See the rule happen, then follow the numbered rules below.
  1. Draw one closed loop through every circle. Tap adjacent cell centres, or drag one orthogonal grid link.
  2. Follow consecutive circles along the loop. If their colours match, the route between them must be straight. If their colours differ, it must bend exactly once at a blank cell.
  3. Either colour may turn at its own circle. Those circle turns do not count as bends between circles. Apply the same rule to the closing span back to the first circle.
  4. Never branch, cross or revisit a cell. Blank cells may remain unused, but every ink link must belong to the one loop.
  5. Draw toggles one link. Cross toggles an optional exclusion note; notes never count as ink. Clear removes the selected link or note.
  6. Undo and Redo reverse one action. Restart keeps the first clock running; completed charts reopen as Practice. The chart menu includes a read-only Whole chart view.

Controls

Tap adjacent centres / one-link dragDraw or toggle one orthogonal link
Cross / ClearChoose the tool, then select the same adjacent endpoints
Arrows + Enter / SpaceMove and select a start or endpoint
Delete / BackspaceChoose Clear while retaining a selected start
Z / Y / RUndo / Redo / open Restart confirmation
Pan / PMove a large chart without editing
Whole chartView all circles and current ink from the chart menu
EscapeCancel a selection, close a dialog or return to the atlas
ControllerD-pad move; A select; X choose Clear; Y Undo; shoulders change tools; B back; Start menu

Tips for Kuroshiro

  • Follow the route Consecutive means the next circle reached along the loop, rather than the nearest circle on the page.
  • Count blank-cell bends An equal-colour span is straight; a different-colour span has one bend. Turns at either circle do not count.
  • Keep one loop A locally correct span can still trap a separate loop or revisit an occupied cell.

Questions about this game

Must white circles be straight and black circles turn?

No. Either colour may turn or stay straight at its own cell. Colours constrain the route between consecutive circles.

Which circles are consecutive?

The next two circles encountered while following the loop. Distance on the page does not determine the pairing.

Does the final span follow the colour rule?

Yes. The span back to the starting circle follows the same zero-bend or one-bend rule.

Must every cell be used?

No. Blank cells may be unused; every circle must be visited.

Can the loop cross itself?

No. The loop cannot cross, branch or revisit any cell.

Does Restart reset my clock?

No. Restart keeps the first clock running. Practice preserves the first finish.

Links, exclusion notes and Undo save in this browser. The first clock starts when a chart is selected and never pauses. Reloaded attempts stay local; Practice preserves the first finish.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Kuroshiro

Draw one loop through black and white circles. Between consecutive equal colours, travel straight; between different colours, bend exactly once. Turns at the circles themselves are unrestricted.

All 96 charts are original. Four open shelves contain 24 charts each, from five by five to eight by eight cells.

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