About Lanternward
Light every alley in the night streets of Veldrenmar. Place lanterns, watch where their light reaches and work around the streets’ obstacles. Choose a fixed level or try Endless Night.
How to play
- Goal
- Light every street of the town with lanterns.
- How it ends
- A board is won when every street is lit, no lantern shines on another and every numbered roof has exactly its count.
- Record
- Your first unaided, uninterrupted solve can enter the verified Top 10 for each puzzle. Stars and best times stay saved in this browser, including Endless Night.
- A lantern lights its whole row and column until a roof stops it.
- Numbered roofs say exactly how many lanterns stand beside them.
- No lantern may shine on another. Light every street to win.
Controls
| Input | Action |
|---|---|
| Click a street | Place a lantern |
| Click it again | Mark a dot (no lantern here) |
| Click once more | Clear the cell |
| Hold the button | Mark a dot directly |
Tips
- Start with zeros. Dot every neighbour of a roof marked 0: none can hold a lantern.
- Complete the numbers. Once a roof has enough lanterns, dot its remaining neighbours. If the free neighbours exactly match the lanterns still needed, fill them all.
- Rule out lit cells. Two lanterns cannot shine at each other. A lit cell cannot hold another lantern, so mark it with a dot.
- Look for a last source. Choose a dark cell and check what could light it. If only one position works, it must hold a lantern.
- Follow an assumption. On later boards, try a possible lantern and follow its consequences. A contradiction proves that position must be a dot.
- Use dots freely. Dots are notes: they do not change the puzzle or cost a move. They make the remaining choices easier to see.
Good to know
Stuck? A hint places one correct lantern and Show my mistake marks the wrong ones; each costs one star. Progress is saved in this browser.
Watch how to play
Questions
What can I play?
300 levels in ten districts, from 6×6 to 14×14, plus 1,000 boards in Endless Night, which opens after the Citadel.
How do districts unlock?
Solve 20 of a district’s 30 levels. Stars are a score, so you do not need to improve them to move on.
Will I need to guess?
Every board has one solution reachable by reasoning. Later boards may need an assumption followed through to a contradiction.
How are stars awarded?
Four stars meet the board’s target time; three take less than 1.5 times that target, two less than 2.5 times, and one rewards any finish. A hint or mistake check costs one star, never taking you below one.
Is there a time limit?
No. The clock counts up and pauses when the board is not in front of you.
How does help work?
A hint places one correct lantern; Show my mistake marks wrong lanterns. Help is immediate, limited to five uses per attempt and costs a star.
Is there a colour-blind setting?
Yes. Settings offers a palette with tick and cross symbols alongside the colours.
Where does progress save?
In this browser. Clearing browser data clears local progress. Ranked Top 10 times are public.













































