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Measured Bridges

Connect numbered islands and use golden length totals to choose each bridge.

Measured BridgesPuzzle, Logic

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Measured Bridges

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Measured Bridges

Join numbered islands with single or double bridges. Golden islands add a length total: count the grid steps travelled by every bridge strand touching that island.

Explore 160 original charts across eight collections. Match the ordinary bridge counts, use the golden measurements and connect the islands into one network.

How to play

Goal
Connect all islands, matching each bridge count and every golden length total.
How it ends
A chart finishes when counts and lengths match, bridges do not cross, and the network is connected; there is no loss.
Record
Your first solve time for each chart is kept; later solves are untimed practice.
  1. Join only horizontal or vertical nearest neighbours. Bridges cannot pass through an island or cross another bridge.
  2. Each ordinary number counts the bridge strands touching its island. A double bridge counts twice.
  3. A golden island also shows L and a total length. Measure centre-to-centre grid steps and count each strand: two bridges spanning three steps contribute six.
  4. Tap two islands, or drag from one to its neighbour, to cycle no bridge → single → double → none. Reverse cycles in the other direction.
  5. Match every count and golden total, with all islands connected in one network. Loops are allowed.
  6. Undo and Redo revise an action. Restart clears the same chart while its original clock continues.
Worked example for Measured Bridges
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap / click two islands; drag between themCycle a connection
Right-click; Reverse toolCycle backwards
Arrow keys; Enter / SpaceChoose an island; select or join
X; Z / YReverse; Undo / Redo
EscapeCancel selection, close a dialog or return to the atlas

Tips

  • Count strands and distance separately A single long bridge can contribute more length than a double short bridge.
  • Keep the whole network in view Matching nearby numbers is not enough if a finished group is isolated.

Good to know

Progress and history save in this browser. The first clock starts when a chart opens and continues through menus and Restart. Reloaded unfinished charts remain playable with local timing. Later solves are untimed practice. Music, effects and reduced motion have separate settings.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

Questions

Can bridges form a loop?

Yes. The final network must be connected, and loops are allowed.

Is length the number of empty dots?

No. Count grid steps from one island centre to the other, including the final step onto the neighbour.

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