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Sheep and Wolves

Draw one fence: sheep inside, wolves outside.

Sheep and WolvesPuzzle, Logic

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Sheep and Wolves

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About Sheep and Wolves

Draw a single closed fence across a moonlit pasture. Keep every sheep inside, every wolf outside, and match the numbers printed in the field.

Choose among 440 original puzzles on 4×4, 5×4 and 5×5 grids. Each has one answer. Undo a whole stroke whenever you want to reconsider.

How to play

Goal
Draw one fence that keeps every sheep inside and every wolf outside.
How it ends
One closed, non-crossing loop must match every numbered cell.
Record
First unaided solve · fastest time.
  1. Choose Line and tap or drag between neighbouring posts to place fence rails.
  2. Make one closed loop. It cannot branch, cross itself, touch itself at a post or split into separate loops.
  3. Every sheep must be inside the fence; every wolf must be outside. The fence may run along the outer edge of the field.
  4. A number gives the exact count of rails around that cell, from zero to four.
  5. Cross marks a side you think is unused. Crosses are optional reminders, and Erase removes a mark.
  6. Finish the loop and satisfy every clue to complete the puzzle.
Worked example for Sheep and Wolves
Worked example. See how the rules apply to a real position.

Controls

InputAction
Line / Cross / Erase, then tap or dragDraw rails, add optional crosses or remove marks
Pan, then dragMove a field larger than its frame
Arrows + Enter / SpaceMove the cursor and apply the chosen tool
L / X / C / PChoose Line / Cross / Erase / Pan
Delete / BackspaceErase the focused edge
Z / Y / RUndo / Redo / request Restart
EscapeCancel, close or go back
D-pad + A / BMove and apply / cancel or go back
Shoulders / X / StartUndo and Redo / Erase / Settings

Tips

  • Begin with zero No side of a zero cell can contain a rail.
  • Separate neighbours A sheep and a wolf in adjacent cells need a rail between them.
  • Follow the posts Every used post must eventually connect exactly two rails.

Good to know

Progress saves in this browser. The first clock starts when you open a puzzle and continues through menus and Restart. Reloaded attempts and changed clocks stay local. Practice keeps your original finish. Music and Effects have separate switches.

Watch how to play

The rules, then Field 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

Questions

Must I mark every unused side?

No. Cross notes are optional; only the fence determines completion.

May the fence use the edge of the field?

Yes. Outer edges are legal fence positions.

Can there be several loops?

No. All rails must form one closed loop.

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