About Arofuro
Fill a parchment grid with arrows that lead to numbered goals. Count the whole winding path into each goal, while keeping equal arrows apart.
Choose from 240 original puzzles: 120 at 4×4, 80 at 5×5 and 40 at 6×6. Every chart has one complete arrangement.
How to play
- Goal
- Fill every empty square with an arrow so every path reaches a numbered goal and its total matches.
- How it ends
- All arrows reach goals, every number counts its whole incoming path, and equal arrows never share an edge.
- Record
- Your first solve time is kept for each chart; later solves are practice. Reloaded charts continue locally.
- Select an empty square, then choose north, east, south or west. Each arrow points to the immediately adjacent square.
- Following any arrow must eventually reach a numbered goal. Paths may turn and merge, but cannot loop or leave the grid.
- A goal counts every arrow that eventually reaches it, including arrows around corners. The goal itself is not counted.
- Two equal arrows cannot share an edge, even when their paths reach different goals. Matching arrows may touch diagonally.
- Fill every empty square and match every goal total. Repeat a direction to erase it; Undo and Redo restore whole edits. Trace follows only the arrows you have placed.
Controls
| Input | Action |
|---|---|
| Tap a square; tap a direction | Select a square; place an arrow, or repeat it to erase |
| Arrow keys; W / D / S / A | Move the cursor; place north / east / south / west |
| Delete / Backspace; Ctrl/Cmd+Z / Y | Erase; Undo / Redo |
| R; T; Escape | Restart; toggle Trace; close a panel or return |
| Controller D-pad / A / X | Move / apply the selected direction / erase |
| Controller shoulders / Y / Start / B | Change direction / Undo / menu / back |
Tips
- Start at the edge An edge square cannot point off the paper. Equal neighbouring arrows and nearby goal totals remove more choices.
- Count beyond the last arrow A goal receives the whole connected incoming path, including arrows that turn or feed into another arrow.
Good to know
Progress and Undo history save in this browser. The first clock continues through menus and Restart. Reloaded attempts stay local; later solves are untimed practice. First solves lasting over 24 hours stay local. The shelves describe grid size rather than difficulty.
Watch how to play
Questions
Does a goal count only adjacent arrows?
No. Count every arrow whose complete path ends at that goal. Do not count the goal itself.
Can equal arrows touch if they lead to different goals?
They cannot share an edge anywhere on the board. Diagonal matching arrows are allowed.





























































