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Arofuro

Send every arrow home. Count every turning path.

ArofuroPuzzle, Logic

Hall of records

Arofuro

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Arofuro

Fill a parchment grid with arrows that lead to numbered goals. Count the whole winding path into each goal, while keeping equal arrows apart.

Choose from 240 original puzzles: 120 at 4×4, 80 at 5×5 and 40 at 6×6. Every chart has one complete arrangement.

How to play

Goal
Fill every empty square with an arrow so every path reaches a numbered goal and its total matches.
How it ends
All arrows reach goals, every number counts its whole incoming path, and equal arrows never share an edge.
Record
Your first solve time is kept for each chart; later solves are practice. Reloaded charts continue locally.
  1. Select an empty square, then choose north, east, south or west. Each arrow points to the immediately adjacent square.
  2. Following any arrow must eventually reach a numbered goal. Paths may turn and merge, but cannot loop or leave the grid.
  3. A goal counts every arrow that eventually reaches it, including arrows around corners. The goal itself is not counted.
  4. Two equal arrows cannot share an edge, even when their paths reach different goals. Matching arrows may touch diagonally.
  5. Fill every empty square and match every goal total. Repeat a direction to erase it; Undo and Redo restore whole edits. Trace follows only the arrows you have placed.
Worked example for Arofuro
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap a square; tap a directionSelect a square; place an arrow, or repeat it to erase
Arrow keys; W / D / S / AMove the cursor; place north / east / south / west
Delete / Backspace; Ctrl/Cmd+Z / YErase; Undo / Redo
R; T; EscapeRestart; toggle Trace; close a panel or return
Controller D-pad / A / XMove / apply the selected direction / erase
Controller shoulders / Y / Start / BChange direction / Undo / menu / back

Tips

  • Start at the edge An edge square cannot point off the paper. Equal neighbouring arrows and nearby goal totals remove more choices.
  • Count beyond the last arrow A goal receives the whole connected incoming path, including arrows that turn or feed into another arrow.

Good to know

Progress and Undo history save in this browser. The first clock continues through menus and Restart. Reloaded attempts stay local; later solves are untimed practice. First solves lasting over 24 hours stay local. The shelves describe grid size rather than difficulty.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

Questions

Does a goal count only adjacent arrows?

No. Count every arrow whose complete path ends at that goal. Do not count the goal itself.

Can equal arrows touch if they lead to different goals?

They cannot share an edge anywhere on the board. Diagonal matching arrows are allowed.

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