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Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Arrow WebPuzzle, Logic, Casual

Arrow Web

Light one beacon in every arrow’s sightline.

Hall of records

Arrow Web

Loading records…

Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Arrow Web

In a copper-roofed wayfinder’s observatory, engraved arrows point across a glass signal chart. Light beacons so every arrow sees exactly one glowing target along its straight sightline.

Explore 180 original charts: sixty each at 5×5, 6×6 and 7×7. Every chart has one solution and can be solved through exact-one deductions without guessing. Arrows see through other arrows, including lit ones.

The clock starts when a chart opens. Your first solve time is saved locally; an uninterrupted, unaided first solve can set the verified best shown on the card and beside the clock.

How to play

Goal
Mark the arrows that let every arrow, marked or unmarked, point to exactly one marked arrow.
How it ends
A chart is complete when every arrow sees exactly one mark in its pointing direction; there is no loss.
Record
Your first solve time is kept per chart, and the fastest verified first solve appears with its holder.
  1. Every arrow looks from its next square toward the edge in one of eight directions. Exactly one lit arrow must lie along its sightline. Other arrows never block the view, and lit arrows follow the same rule.
  2. Select Beacon and tap an arrow to light it; tap again to erase. Rule out marks are optional notes, never blockers or targets. Select an arrow to see its ray and current beacon count.
  3. Undo reverses one painted stroke. Restart clears marks but keeps the clock running. Check reports rule conflicts and makes that attempt local-only. There is no loss; a chart ends when every arrow sees exactly one beacon.
Worked example for Arrow Web
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap / click an arrowLight or erase it with the selected brush
Drag across arrowsPaint a stroke; Undo reverses it together
Right click an arrowMark it ruled out
Arrow keysMove among the arrows
Space / EnterUse the selected brush
B / XSelect Beacon / Rule out
Backspace / DeleteErase the selected mark
ZUndo the last stroke
EscapeClose a panel or return to the chart atlas

Good to know

Every published chart has one solution, and median deduction effort rises across the three shelves. First-solve records exclude resumed and checked attempts. Progress and reduced motion save; sound follows the shared site setting.

Watch how to play

The rules, then Chart 1 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions and chapters on YouTube.

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