About Brick Breaker
Keep a forge-spark bouncing with your shield and break the wards sealing an armoury. Place the shield to shape the next shot and stop the spark from falling past you.
How to play
- Goal
- Break every breakable ward in the vault with the spark.
- How it ends
- A vault is won when its last breakable ward falls; the run ends when your last spark is lost or its time runs out.
- Record
- The ten best runs on each board: highest score, or fastest clear on the timed vaults.
- Pick a run — all sixteen vaults, one vault against the clock, or the endless Deepening — then press Play. Nothing moves until you send the spark.
- Slide the shield with the mouse, with the arrow keys, or by dragging anywhere on the field. Click, tap or press Space to send the spark, to let a held one go, and to throw a bolt.
- Copper takes one hit, iron two, steel three, silver four. The gold ones never break, and speed the spark up every time it is struck.
- Ten seconds with nothing broken and the vault drops a course; when the lowest course reaches the warden's line it gives way, for no points. Nobody chases one last ward around an empty vault.
- A pause gives up the run's place on the board. The back arrow does not — it ends the run and keeps it.
Controls
| Input | Action |
|---|---|
| Mouse | Slide the shield |
| Drag the field | Slide it with a thumb, without covering it |
| ← → / A D | Slide it with the keyboard |
| Click · Tap · Space | Send the spark, release a hold, throw a bolt |
| Esc | Pause — which gives up the run's place |
| R · Restart (press twice) | Start the run over |
Good to know
Ranked results are checked by replaying your moves. The Warden's Roll keeps your own career — runs, wards, accuracy, best heat and every vault's best time — in this browser and nowhere else. Sound, motion and the Roll are saved in this browser.


























































