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Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Red, White and Blue

Twelve clues. Three colours.

Red, White and BluePuzzle, Logic, Casual

Hall of records

Red, White and Blue

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How to play

Goal
Colour every square red, white or blue so every row, column and both long diagonals contain two of each colour, and all twelve line clues hold.
How it ends
A chart is complete when all counts and clues are satisfied. Entries stay editable until completion; Replay starts Practice. There is no loss.
Record
Your first unassisted solve of each chart keeps its time; replays are Practice.
Worked visual example for Red, White and Blue
Worked example. See the rule happen, then follow the numbered rules below.
  1. Every row, column and both long diagonals contain exactly two red, two white and two blue squares.
  2. Each row and column has one clue. Rows read left to right; columns read top to bottom. Use Clues to review all twelve and jump to a line.
  3. An ordering clue places both squares of one colour before both of another. An enclosure clue places both inner squares strictly between the enclosing pair.
  4. Nonadjacency forbids neighbouring squares of the named colour pair in either order. Distinct-neighbour and distinct-three clues apply to every consecutive pair or triple.
  5. Choose Red, White or Blue, then tap a square. Pencil toggles optional candidate letters; these notes do not count as coloured squares.

Controls

Mouse / touchChoose a colour and tap a square; use Clues to read or select a line
Arrows + Enter / SpaceMove cell focus and use the selected colour
R / W / B / PRed / White / Blue / toggle Pencil mode
Delete / BackspaceErase the selected square
Z / Y / NUndo / Redo / Restart confirmation
EscapeClose a dialog or return to the atlas
ControllerD-pad move; A selected colour; X Pencil; LB/Y Undo; RB Redo; B back; Start menu

Tips for Red, White and Blue

  • Read the complete clue Both specified squares must satisfy ordering and enclosure clues; considering only one is insufficient.
  • Compare crossing lines Every square belongs to a row and column, and some also lie on a long diagonal. Use all their constraints together.
  • Keep candidate notes Pencil records possibilities without filling a colour count. Undo and Redo let you revise them.

Questions about this game

Does between include either end?

No. Both inner-colour squares must lie strictly between the enclosing pair.

Do diagonals have comparison clues?

No. Both long diagonals require two of each colour; the twelve clues belong to rows and columns.

Are the shelves difficulty levels?

The four shelves each hold 24 original six-by-six charts. All remain open; their names do not promise a difficulty ranking.

Does Restart reset the clock?

No. It clears entries and retains the first clock. Undo can restore the cleared entries.

What happens when I replay?

Replay is untimed Practice and preserves your first finish. Reloaded unfinished attempts remain local while progress and Undo are retained.

All charts and worked diagrams are original. Progress and Undo save in this browser. The first clock starts when you select a chart, including its bounded opening wait. Reloaded first finishes and detected clock or browser-suspension discontinuities remain local. Unsafe or unavailable storage is reported in-game. This is an independent implementation of the classic Red, White and Blue puzzle rules.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Red, White and Blue

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