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BattleshipsBoard & Cards, Strategy, Puzzle

Battleships

Search the fog. Find the fleet. Sink every sea-wyrm.

Hall of records

Battleships

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Battleships

Search the fog for your rival’s hidden fleet of sea-wyrms. Take turns choosing squares, follow up on hits and protect your own formation. Ships never touch, even at a corner.

How to play

Goal
Find and sink every hidden Salt-Wyrm by casting storm-runes into the fog.
How it ends
A duel is won by the side that sinks the other's whole brood first; a Hunt ends when the last wyrm surfaces, and cannot be lost.
Record
Each Hunt keeps the fastest first solve and its fewest casts; each keeper keeps your fastest win and your fewest casts to a win.
  1. Duel: pick a rival, hide your five wyrms (or Scatter them), then Begin. Tap the fog to cast; you and the rival take turns, one cast each, you first.
  2. A splash is water, a strike lights a coil, and the last strike on a wyrm makes it surface. No two wyrms touch, so the squares around a surfaced wyrm are water.
  3. Hunts: count the soundings along the edges, mark water for free with Mark water, and cast only where a wyrm must lie.
  4. The clock starts when the duel begins or the Hunt opens, and keeps running if you leave.
Worked example for Battleships
Worked example. See how the rules apply to a real position.

Controls

InputAction
Click · TapCast into a fog square, or place a wyrm
← → ↑ ↓Move over the squares
Enter · SpaceCast, or place
MSwitch between casting and marking water (Hunts)
RTurn the wyrm you are placing
EscapeLeave the fog
Shift+R · Restart (press twice)In a duel, yield and place a new fleet; in a Hunt, clear your marks

Good to know

Every Hunt is re-proved by the release build (exactly one brood, found without a guess); the keeper ladder is measured and committed; the rival's brood is sealed with SHA-256 before the first cast. Duels in hand, your records and Hunt times stay in this browser; the fastest time and fewest casts on each Hunt are shared with every player.

Watch how to play

The rules, then A duel with the Gull-Witch played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions and chapters on YouTube.

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