About Battleships
Search the fog for your rival’s hidden fleet of sea-wyrms. Take turns choosing squares, follow up on hits and protect your own formation. Ships never touch, even at a corner.
How to play
- Goal
- Find and sink every hidden Salt-Wyrm by casting storm-runes into the fog.
- How it ends
- A duel is won by the side that sinks the other's whole brood first; a Hunt ends when the last wyrm surfaces, and cannot be lost.
- Record
- Each Hunt keeps the fastest first solve and its fewest casts; each keeper keeps your fastest win and your fewest casts to a win.
- Duel: pick a rival, hide your five wyrms (or Scatter them), then Begin. Tap the fog to cast; you and the rival take turns, one cast each, you first.
- A splash is water, a strike lights a coil, and the last strike on a wyrm makes it surface. No two wyrms touch, so the squares around a surfaced wyrm are water.
- Hunts: count the soundings along the edges, mark water for free with Mark water, and cast only where a wyrm must lie.
- The clock starts when the duel begins or the Hunt opens, and keeps running if you leave.
Controls
| Input | Action |
|---|---|
| Click · Tap | Cast into a fog square, or place a wyrm |
| ← → ↑ ↓ | Move over the squares |
| Enter · Space | Cast, or place |
| M | Switch between casting and marking water (Hunts) |
| R | Turn the wyrm you are placing |
| Escape | Leave the fog |
| Shift+R · Restart (press twice) | In a duel, yield and place a new fleet; in a Hunt, clear your marks |
Good to know
Every Hunt is re-proved by the release build (exactly one brood, found without a guess); the keeper ladder is measured and committed; the rival's brood is sealed with SHA-256 before the first cast. Duels in hand, your records and Hunt times stay in this browser; the fastest time and fewest casts on each Hunt are shared with every player.





















































