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Five Dice

Keep the promising dice and make thirteen scoring boxes count.

Five DiceBoard & Cards, Strategy, Casual

Hall of records

Five Dice

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Five Dice

Roll five dice, keep the ones you want and choose where to write each turn’s points. A promising straight competes with a useful upper score, and every filled box narrows your next choice.

Play 100 numbered sealed cards. Each card gives everyone the same dice streams, so scores compare within that card. Finish all thirteen categories to keep your result.

How to play

Goal
Score as many points as you can.
How it ends
Fill all thirteen categories.
Record
Highest score on the same sealed card; first sitting only.
  1. Choose a sealed card. Roll all five dice to begin a turn.
  2. Tap dice to Keep them, then roll the others. You may roll up to three times per turn, or score after an earlier roll.
  3. Select an open category to see its current points, then press Score. Every category must be filled once, including a zero when necessary.
  4. Upper boxes count their matching faces. Reach 63 upper points for a 35-point bonus. Three or four of a kind and Chance count all dice; a Full House scores 25, a small straight 30, a large straight 40 and five of a kind 50.
  5. After the five-of-a-kind box is filled, another five of a kind must use its matching upper box if open. Otherwise choose a lower box, with fixed Joker scores for Full House and straights; if none remain, an upper box scores zero. Each later five of a kind adds 100 only when the original box scored 50.
  6. Complete thirteen turns. Higher scores rank first on that card’s Top 10; an equal score keeps the earlier result. Repeat, restarted and resumed games are Practice.
Worked example for Five Dice
Worked example. See how the rules apply to a real position.

Controls

InputAction
Click or tap diceToggle Keep
Roll / ScoreRoll unkept dice / commit the selected category
1–5 / RToggle a die / roll
Arrow keys / EnterSelect a category / confirm the preview
EscapeBack or game menu

Good to know

Progress and personal bests stay in this browser. Public scores use your first uninterrupted sitting on each card. Restart, navigation away and reload become Practice. There is no Undo. The 254.59 comparison is an optimal-play long-run average, not a target or this card’s best possible score.

Watch how to play

The rules, then Card 001, a complete thirteen-turn scorecard played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

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