Random

Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

2048Puzzle, Casual

2048

Fuse humble embers into a Phoenix.

Hall of records

2048

Loading records…

Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About 2048

Slide the whole forge at once. Equal embers fuse into brighter forms, from coal and flame to beacon, starfire and the Phoenix at 2048.

The familiar four-by-four puzzle keeps its exact classic rules, wrapped in an artisan's firelit workshop with carved sigils, physical impacts and a personal best that stays in this browser.

How to play

Goal
Slide and fuse equal tiles to forge the 2048 Phoenix.
How it ends
Reaching 2048 wins; you may play on. The forge is over when no slide can move a tile.
Record
Your best score stays on this device; completed, uninterrupted forges can enter the Top 10.
  1. Slide every tile up, down, left or right. All tiles move together.
  2. Two equal values that meet fuse once during that move. Each accepted move raises one new ember.
  3. Reach 2048 to forge the Phoenix, then keep going or begin a new forge.
Worked example for 2048
Worked example. See how the rules apply to a real position.

Controls

InputAction
SwipeSlide the forge on touch screens
Arrow keys or WASDSlide with the keyboard
Direction platesClick or tap a direction

Good to know

No timer and no record board: this edition keeps only your best score in this browser. Sound and full motion can be changed in Settings.

Watch how to play

The rules, then A new forge played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions and chapters on YouTube.

Did you know?

Gabriele Cirulli’s original 2048 credits Veewo Studio’s 1024 as its basis and Asher Vollmer’s Threes as a related idea. The familiar sliding-number game grew out of other small number puzzles.

Source: Gabriele Cirulli: original 2048

More games like this