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Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Context

Pale counts edges. Dark counts corners. Keep the floor connected.

ContextPuzzle, Logic, Casual

Hall of records

Context

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How to play

Goal
Shade isolated cells while keeping the pale floor connected and satisfying every contextual number.
How it ends
The chart is won when dark cells share no edges, the pale floor is connected, and each pale number counts dark edge-neighbours while each dark number counts dark diagonal neighbours; Undo repairs marks.
Record
Your first unassisted solve of each chart is kept in this browser; verified solves under twenty-four hours compete for fastest-time records. Replays are practice.
Worked visual example for Context
Worked example. See the rule happen, then follow the numbered rules below.
  1. Shade cells so no two dark cells share an edge. Diagonal dark contact is allowed. All remaining pale cells must form one connected floor through shared edges.
  2. A pale number counts dark cells immediately above, below, left and right. A dark number counts dark cells immediately at its four diagonal corners. Counts exclude the numbered cell itself.
  3. Numbered cells may be pale or dark. Choose Shade, Pale or Erase and tap or drag across cells. Pale notes are optional: a valid dark pattern completes the chart.
  4. Undo repairs marks. Restart clears marks after confirmation and keeps the original first clock running.

Controls

Tap / dragPaint cells with the selected ink
Arrows; Enter / SpaceMove the cursor; paint the selected cell
1 / 2; Delete / BackspaceSelect Shade / Pale; erase the cursor cell
Z / Y; Undo / RedoWithdraw or restore marks
EscapeCancel a gesture, close a dialog or return to the atlas
RestartClear marks after confirmation; retain the first clock

Tips for Context

  • Start with zero Whether a zero is pale or dark, every edge-neighbour must be pale.
  • Read the colour A shaded clue counts corners; a pale clue counts edges.
  • Protect the floor A pale cell needs an edge-connected route to the rest of the pale floor.

Questions about this game

May numbered cells be shaded?

Yes. Shading changes their count from edge-neighbours to corner-neighbours.

May dark cells touch diagonally?

Yes. Only shared edges are forbidden.

Must I mark every pale cell?

No. Pale notes are optional; the valid dark pattern wins.

Does a clue count itself?

No. It counts only neighbouring dark cells.

Can replay improve my first time?

No. Your first completed time is retained; replay is untimed practice.

All charts are open. Progress saves in this browser; a reloaded attempt finishes locally on its original clock.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Context

Shade isolated tiles in a dusk garden. Each number changes its neighbourhood when shaded: pale counts dark cells beside it; dark counts dark cells at its corners.

All 160 original charts are open, from four by four to six by six. Every chart has one independently verified shaded pattern and a deduction proof from its public clues.

Your first completed time stays with each chart. An uninterrupted verified first solve under twenty-four hours on the game page can claim the named best; replay is untimed practice.

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