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Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Arrow Sudoku

Fill the houses. Follow the circle sums.

Arrow SudokuPuzzle, Logic, Casual

Hall of records

Arrow Sudoku

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How to play

Goal
Fill each row, column and bold box with 1–6 once each, and make every arrow’s digits add up to its circled digit.
How it ends
The chart finishes when all Sudoku and arrow rules hold; entries can be erased or undone.
Record
Your first unassisted finish keeps its time for this chart; later plays are practice.
Worked visual example for Arrow Sudoku
Worked example. See the rule happen, then follow the numbered rules below.
  1. Fill each row, column and bold two-row × three-column box with 1–6 exactly once. Given digits remain fixed.
  2. Add the digits along an arrow’s path to obtain the digit in its circle. Exclude the circle itself from that sum.
  3. A digit may repeat along an arrow when its cells do not share a Sudoku house. There is no increasing-order or diagonal rule.
  4. Select a cell first, then enter a digit. N toggles manual notes; entering a digit clears that cell’s notes. Notes do not reveal candidates.
  5. Inspect arrow highlights the shape at the focused cell; it explains the visible rule without calculating an answer.
  6. Undo restores entries and notes. Restart keeps the original first clock. Reload retains marks, notes and Undo; replay is fresh practice.

Controls

Mouse / touchSelect a cell, then press a digit or Erase; drag to move focus
Arrow keysMove the focused cell
1–6 / 0 / DeleteEnter a digit / erase the focused editable cell
NToggle manual notes
Enter / SpaceApply the selected digit or note
Z / YUndo / Redo
R / RestartConfirm clearing entries while keeping the first clock
EscapeCancel a gesture, close a dialog or return to the atlas
ControllerD-pad moves; A enters; X cycles digit; Y erases; shoulders Undo/Redo; B back; Start settings; Back rules

Tips for Arrow Sudoku

  • Start with missing house digits Compare the unused digits in a row, column and box.
  • Exclude the circle Only the path digits contribute to the arrow sum.
  • Keep notes manual Record your own possibilities and use Undo to recover a correction.

Questions about this game

Does the circle count in its own sum?

No. Add only the path digits.

May an arrow repeat a digit?

Yes, when ordinary rows, columns and boxes permit it.

Which boxes apply?

The bold boxes are two rows by three columns.

Can I change a given?

No. Given digits remain fixed.

Do notes provide hints?

No. Notes record only the digits you enter.

Can replay improve my first time?

No. Replay is practice and preserves your first saved finish.

All charts are open. Reload retains an unfinished first attempt, Undo and its original clock; resumed finishes stay local. Practice reopens fresh and preserves your first time.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Arrow Sudoku

Solve circle sums among the brass instruments of an arcane observatory. Ordinary Sudoku houses and arrow equations work together.

All 160 original charts are open in four shelves of forty. Every chart has one independently proved answer and a complete bounded deduction.

An uninterrupted verified first solve can claim the named fastest time. Reload retains your attempt and its clock; resumed finishes stay local.

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