About Rune Lock
A warden's ward-lock is a stone core inside one to three turning rings. Every stone carries half a rune on each edge, and the lock opens when every seam shows whole runes. Levers on the rim turn the rings they are tied to, one stone a pull.
Eight vaults each teach a new rule: twin wheels, counter-wheels, heavy stones, a bronze keyhole, blank stones and iron pins. All 120 locks have exactly one answer and show their par, the fewest turns that open them.
How to play
- Goal
- Turn the rings until every seam of the lock shows whole runes.
- How it ends
- A lock opens the moment every seam is whole; it cannot be lost.
- Record
- Each lock keeps your fastest first opening and your fewest turns.
- Pull a lever with its ↺ or ↻ button, or drag a ring. Every ring tied to that lever turns one stone; the chips on the lever name those rings, ↺ means the other way and ×2 means two stones.
- Where two facing halves make the same shape the seam lights. Turn the rings until every seam is whole and the lock opens.
- Linked levers keep the seam between their rings unchanged, so set one seam, then move the rings that still need to travel. Undo and Restart are free; a hint lights the next good pull but keeps that opening off the records.
Controls
| Input | Action |
|---|---|
| ↺ / ↻ buttons, or drag a ring | Pull a lever one stone either way |
| ↑ / ↓ | Choose a lever |
| ← / → | Pull the chosen lever |
| Z / R / H | Undo, restart, hint |
| Escape | Back to the vault |
Tips
- Read the inner seam first The core never turns, so ring I has only one place where its inner seam is whole.
- Linked rings keep their seam A lever tied to rings II and III turns both, so the seam between them stays exactly as it is.
- Count the whole runes Each seam chip, such as I–II 5/8, counts how many of its runes are whole, so you can see whether a pull helped.
Good to know
Progress stays in this browser and a lock in progress resumes after a reload. The clock starts when a lock is first shown and never stops; only a first opening can rank for time, while turns can improve on replay. Seals: three at par turns, two within three turns of par.




























































