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Rune Lock

Turn the stone rings until every half-rune meets its other half.

Rune LockPuzzle, Casual

Hall of records

Rune Lock

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Rune Lock

A warden's ward-lock is a stone core inside one to three turning rings. Every stone carries half a rune on each edge, and the lock opens when every seam shows whole runes. Levers on the rim turn the rings they are tied to, one stone a pull.

Eight vaults each teach a new rule: twin wheels, counter-wheels, heavy stones, a bronze keyhole, blank stones and iron pins. All 120 locks have exactly one answer and show their par, the fewest turns that open them.

How to play

Goal
Turn the rings until every seam of the lock shows whole runes.
How it ends
A lock opens the moment every seam is whole; it cannot be lost.
Record
Each lock keeps your fastest first opening and your fewest turns.
  1. Pull a lever with its ↺ or ↻ button, or drag a ring. Every ring tied to that lever turns one stone; the chips on the lever name those rings, ↺ means the other way and ×2 means two stones.
  2. Where two facing halves make the same shape the seam lights. Turn the rings until every seam is whole and the lock opens.
  3. Linked levers keep the seam between their rings unchanged, so set one seam, then move the rings that still need to travel. Undo and Restart are free; a hint lights the next good pull but keeps that opening off the records.
Worked example for Rune Lock
Worked example. See how the rules apply to a real position.

Controls

InputAction
↺ / ↻ buttons, or drag a ringPull a lever one stone either way
↑ / ↓Choose a lever
← / →Pull the chosen lever
Z / R / HUndo, restart, hint
EscapeBack to the vault

Tips

  • Read the inner seam first The core never turns, so ring I has only one place where its inner seam is whole.
  • Linked rings keep their seam A lever tied to rings II and III turns both, so the seam between them stays exactly as it is.
  • Count the whole runes Each seam chip, such as I–II 5/8, counts how many of its runes are whole, so you can see whether a pull helped.

Good to know

Progress stays in this browser and a lock in progress resumes after a reload. The clock starts when a lock is first shown and never stops; only a first opening can rank for time, while turns can improve on replay. Seals: three at par turns, two within three turns of par.

Watch how to play

The rules, then Apprentice's Door, lock 1 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

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