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Santoitchi

Claim three-cell regions and count each neighbouring shade once.

SantoitchiPuzzle, Logic

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Santoitchi

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Game menu

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The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Santoitchi

Divide the white cells into connected groups of three, each containing one number. The number counts distinct shaded cells along the group’s boundary, so a shade touching two sides still counts once.

Choose among 96 original puzzles across four open shelves, from 4×4 to 5×6. Each chart has one answer. Shelf sizes describe the boards, rather than a difficulty rating.

How to play

Goal
Divide white cells into three-cell regions, each with one number.
How it ends
Keep shaded cells apart; each region counts its distinct shaded neighbours.
Record
The fastest first unaided solve of each puzzle is recorded.
  1. Every white region contains exactly three edge-connected cells and one numbered cell. Separate white regions may share edges.
  2. Choose a number or an assigned cell to select its region. Tap or drag through empty cells to claim them. A stroke cannot take another region’s cells.
  3. Choose Shade for cells outside all white regions. Shaded cells cannot share an edge. Diagonal shaded contact is allowed.
  4. Each number counts distinct shaded cells sharing an edge with any cell of its region. A shaded cell touching two sides of the same region still counts once. Diagonal contact does not count.
  5. Use Erase to clear editable cells, Undo and Redo to revise a drawing, or Pan to move a larger chart. Restart asks for confirmation and keeps the original clock.
Worked example for Santoitchi
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap a number or assigned cellSelect that region
Tap or drag empty cellsClaim cells for the selected region
Shade / Erase, then tap or dragShade or clear editable cells
Pan, then dragMove a chart inside its panel
Arrows / Enter / SpaceMove focus / select a region / apply the tool
S / E / PChoose Shade / Erase / Pan
[ / ]Cycle regions
Z / Y / RUndo / Redo / open Restart confirmation
EscapeCancel a stroke, close a dialog or return to the atlas
D-pad / A / XMove the cursor / apply tool / choose Shade
Y or left shoulder / right shoulder / StartUndo / cycle regions / Settings

Tips

  • Count cells, not touching edges A single shaded square can touch two cells of a bent region and still adds only one to its number.
  • Try the corner shapes Compare the possible three-cell shapes around an edge clue and the space available for separated shaded neighbours.
  • White regions may touch The white outlines show ownership. You do not need a shaded gap between every pair of regions.

Good to know

Progress saves in this browser. Chart selection starts the first clock; menus and Restart retain it. Reloads, clock changes or browser suspension make the attempt local only. Practice retains your original finish. Music and Effects have separate switches.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

Questions

Must white regions be separated by shaded cells?

No. Different white regions may share edges. Each region must contain exactly one number and three edge-connected cells.

Does a shade touching two sides count twice?

No. Count distinct shaded cells, once per region.

Must shaded cells connect?

No. Shaded cells cannot share an edge; there is no connected-shade rule.

Do numbers count diagonal neighbours?

No. Only edge contact counts.

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