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CheckersBoard & Cards, Casual, Strategy

Checkers

Cross the oath-table against four keepers or master 120 tactical Trials.

Hall of records

Checkers

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Checkers

Play American and English checkers on an enchanted table. Move diagonally, capture by jumping and crown pieces that reach the far side. Ember and Frost pieces have distinct symbols.

How to play

Goal
Take every opposing piece or leave the other side without a move.
How it ends
That wins; repeated or long quiet positions are draws. In a Trial, find the win against perfect defence.
Record
Each Trial keeps the fastest first win and the fewest moves; table games keep your fewest moves and fastest win.
  1. Move a piece one dark square diagonally forward. Reach the far edge to crown it as a king, which can also move backward.
  2. If a jump is available, you must capture. Keep tapping the lit landing squares until the complete jump chain ends.
  3. Win by taking every opposing piece or leaving the other side with no legal move. Repeated or long quiet positions are draws.
Worked example for Checkers
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap or click a piece, then a lit squareMove or follow a capture chain
Tab, Enter or SpaceWalk and use the board buttons
U / EscapeUndo a casual exchange or leave the table
R · ↺New game from the opening (asks once); in a Trial, reset the position

Good to know

Current play, draw history, records, sound and motion settings save in this browser.

Watch how to play

The rules, then The Emberling played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions and chapters on YouTube.

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