About Checkers
Play American and English checkers on an enchanted table. Move diagonally, capture by jumping and crown pieces that reach the far side. Ember and Frost pieces have distinct symbols.
How to play
- Goal
- Take every opposing piece or leave the other side without a move.
- How it ends
- That wins; repeated or long quiet positions are draws. In a Trial, find the win against perfect defence.
- Record
- Each Trial keeps the fastest first win and the fewest moves; table games keep your fewest moves and fastest win.
- Move a piece one dark square diagonally forward. Reach the far edge to crown it as a king, which can also move backward.
- If a jump is available, you must capture. Keep tapping the lit landing squares until the complete jump chain ends.
- Win by taking every opposing piece or leaving the other side with no legal move. Repeated or long quiet positions are draws.
Controls
| Input | Action |
|---|---|
| Tap or click a piece, then a lit square | Move or follow a capture chain |
| Tab, Enter or Space | Walk and use the board buttons |
| U / Escape | Undo a casual exchange or leave the table |
| R · ↺ | New game from the opening (asks once); in a Trial, reset the position |
Good to know
Current play, draw history, records, sound and motion settings save in this browser.




















































