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Harbour Light

Two sailors. One light. Bring your fleet home.

Harbour LightBoard & Cards, Strategy

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Harbour Light

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How to play

Goal
Bring two of your three boats into harbour before your rival.
How it ends
The first sailor to dock two boats wins immediately.
Record
Your unfinished match and most recent result are saved on this browser.
Worked visual example for Harbour Light
Worked example. See the rule happen, then follow the numbered rules below.
  1. Bring two of your three boats into harbour before your rival. Amber chooses the starting light; Teal places a rock, then Amber places another and takes the first turn.
  2. On your turn, launch onto an empty outer space, sail one space either way around a ring, or steer inward along the lit spoke. From the innermost ring, steer inward to dock.
  3. The light turns clockwise after every turn. Instead of moving, spend one oil to stoke it and turn it two spokes. Boats and rocks block spaces; there is no capturing or outward movement.

Controls

Tap a boat, then a highlighted spaceSail or steer inward
Launch boat, then an outer spaceLaunch from reserve
Stoke light, then confirmSpend oil to turn the light twice
Tab, arrow keys, EnterSelect and activate a board space
EscapeCancel your selection

No turn timer. Your unfinished match is saved in this browser. Shared-screen play uses one device; it does not require accounts. No ads inside the game.

About Harbour Light

An illustrated coastal duel adapted from our printed board game. Guide little sailing boats through a turning lighthouse beam, skirt the rocks and reach the harbour first.

Play together on one screen or challenge Deckhand, Navigator and Harbourmaster. Choose Classic rules or the printed balancing option, which gives the second sailor one extra oil.

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