About Dragon's Hoard Dice
Roll five dice, keep the ones you like and roll the rest again, then open the treasure chest your roll fits: a pouch for a pair, a crown casket for a full house, the golden Dragon Egg for five of a kind. Gold flies into your hoard as each lid bursts open.
Ten dragons guard 150 lairs, and every realm changes the dice: a gem die that counts double, ember flames that are wild, frost that freezes a 1, crystal dice with 4 to 12 sides, a goblin's loaded die to unmask, cursed skulls and a sleeping storm dragon. Hoot the owl shows the exact chance of every chest and teaches why, so children learn real probability while they play.
How to play
- Goal
- Reach each lair's goal before its turns run out by rolling dice, keeping the ones you want, and opening the treasure chest your roll fits.
- How it ends
- A lair ends when its turns are used up (or the dragon wakes); it is won if the goal was met, and if not you simply try again.
- Record
- The game keeps your best gold and stars for each lair, and the ten highest golds of every lair.
- Tap Roll to throw all five dice. Tap the dice you want to keep; Roll again throws only the others. You have one roll and two rerolls a turn.
- End each turn by tapping one chest. If your dice fit it, it opens and pays its gold; if not, choosing it gives it up for nothing.
- Every chest shows Hoot's lens: the chance that your next roll fits it, counted exactly. It never tells you what to do.
- Meet the lair's goal before its turns run out. Stars: one for the goal, one for the silver line of gold, one for the lair's Wish.
- New realms add new dice. Each opens with Hoot's lesson, and a riddle before some lairs earns a four-leaf clover: one extra roll when you need it.
Controls
| Input | Action |
|---|---|
| Roll / Space | Roll the dice not kept |
| Tap a die / 1–5 | Keep it or let it go |
| Tap a chest / Tab, Enter | Open it, or give it up |
| Lens / L | Show or hide Hoot's chances |
| Clover / C | One extra roll this turn |
Tips
- Keep what fits two chests Three 4s can still become a Silver Coffer, a Gold Chest, a Crown Casket or the Dragon Egg.
- Give up a hard chest early If a chest is unlikely, spend a poor roll on it now and keep your good rolls for chests that pay.
- Read the lens before you reroll Tap different dice to keep and watch the chances change before you commit.
Good to know
Progress stays in this browser, and a lair in progress resumes after a reload. Every lair keeps a verified top ten of the highest golds; each try rolls new dice, and only a lair whose goal is met can enter it.































































