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Warden's WritStrategy, Puzzle

Warden's Writ

Command three Wardens against a raid that shows every strike before it lands.

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Warden's Writ

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Game menu

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The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Warden's Writ

Command three Wardens against a raid that reveals every strike. Shove raiders into rock, chasm or each other, and stand guard over the village’s ward-stones.

Seven fights. After each, choose a writ: a rule the rest of the run plays by. Today’s Writ is the same seven fights for everyone, and the ten best runs can be watched.

How to play

Goal
Hold the stones against each raid: rout the raiders or seal their seams.
How it ends
Seven fights make a run, won when the seventh breaks the siege. Each stone lost and each fight lost costs a Ward; at no Wards the writ is failed.
Record
Each journey keeps the ten fewest turns and ten fastest times of a broken siege.
  1. Tap a Warden, then a lit tile to walk there. Tap Act, choose a lit target, then Confirm.
  2. Blade strikes and shoves. Bow shoots down a line. Book binds and pulls, or raises a one-turn ward. Any Warden may guard a stone.
  3. A shoved raider’s strike moves with it. Bog costs the action; a chasm is the end; a seam is where the next raider climbs out.
  4. Hold the stones, rout the raid, or seal the seams. A stone lost costs a Ward; at none, the writ is failed.
Worked example for Warden's Writ
Worked example. See how the rules apply to a real position.

Controls

InputAction
Tap or clickSelect, walk, target, confirm
TabNext Warden
Arrow keys and EnterMove the cursor and tap
A · U · EAct · Undo · End turn
?How to play
R · |◀Restart the run from its first fight (asks once you have moved)

Good to know

Three ranks: Reeve, Warden and Marshal. No timer. Progress saves in this browser.

Watch how to play

The rules, then The first fight of a run played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

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