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Dominoes

Match ivory pips in Draw, Block or All Fives, then inspect the sealed deal.

DominoesBoard & Cards, Strategy, Casual

Hall of records

Dominoes

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Dominoes

Choose a domino and the end where it belongs. Empty your hand in Draw, close the table in Block, or build scoring end totals in All Fives.

Play complete matches against Plain or Planner. Each deal is sealed before your cut; after a completed or abandoned match, open the ledger to inspect the original hands, stock and actual moves.

How to play

Goal
Match the exposed pips to empty your hand, block the opponent, or score multiples of five in All Fives.
How it ends
The first player to 100 points in Draw or Block, or 150 points in All Fives, wins the match.
Record
Your highest final score and widest point margin are kept separately for each game and opponent.
  1. Choose Draw, Block or All Fives and a computer opponent. Type a cut or randomize it, then press Deal. Both players receive 7 tiles from a double-six set.
  2. Select a tile, then choose a matching exposed end. Blanks match blanks. Any held tile may open. Doubles lie crosswise.
  3. In Draw and All Fives, draw one tile at a time only when none of your held tiles can play. A playable drawn tile must be used. Pass only when no tile can play and the stock is empty. Block uses no stock: pass when unable to play.
  4. In Draw and Block, emptying a hand or two consecutive passes ends the hand. Fewer remaining pips wins the difference between both hands. A tie scores nothing. Reach 100 points after a hand to win.
  5. In All Fives, a positive exposed-end total divisible by 5 scores that total. An exposed double counts twice. The first double is the only spinner: fill its two line sides before opening its cross arms; it stops contributing after its second side is filled.
  6. All Fives awards the hand winner the opponent’s remaining pips rounded to the nearest 5. A tied block scores nothing. Reach 150 to win immediately, even during a hand; no later hand bonus is added.
  7. Press Next hand when ready. Completed matches keep local score and margin records. Open Deal ledger to check the sealed deal and recorded move reasons.
Worked example for Dominoes
Worked example. See how the rules apply to a real position.

Controls

InputAction
Click or tap a tile, then an endSelect and place
Draw / PassTake the required stock tile / pass when unable
Arrow keys / EnterChoose a tile or end / confirm
EscapeCancel a selection or close a panel
TabReach buttons and settings

Good to know

Progress, personal bests and the local Top 10 stay in this browser. Reload continues the same sealed match. Restart asks before abandoning it and creating a new deal. The deal can be checked, but its secret is readable on your device; records stay local. Music and Effects have independent switches.

Watch how to play

The rules, then A complete Draw match played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

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