About Dominoes
Choose a domino and the end where it belongs. Empty your hand in Draw, close the table in Block, or build scoring end totals in All Fives.
Play complete matches against Plain or Planner. Each deal is sealed before your cut; after a completed or abandoned match, open the ledger to inspect the original hands, stock and actual moves.
How to play
- Goal
- Match the exposed pips to empty your hand, block the opponent, or score multiples of five in All Fives.
- How it ends
- The first player to 100 points in Draw or Block, or 150 points in All Fives, wins the match.
- Record
- Your highest final score and widest point margin are kept separately for each game and opponent.
- Choose Draw, Block or All Fives and a computer opponent. Type a cut or randomize it, then press Deal. Both players receive 7 tiles from a double-six set.
- Select a tile, then choose a matching exposed end. Blanks match blanks. Any held tile may open. Doubles lie crosswise.
- In Draw and All Fives, draw one tile at a time only when none of your held tiles can play. A playable drawn tile must be used. Pass only when no tile can play and the stock is empty. Block uses no stock: pass when unable to play.
- In Draw and Block, emptying a hand or two consecutive passes ends the hand. Fewer remaining pips wins the difference between both hands. A tie scores nothing. Reach 100 points after a hand to win.
- In All Fives, a positive exposed-end total divisible by 5 scores that total. An exposed double counts twice. The first double is the only spinner: fill its two line sides before opening its cross arms; it stops contributing after its second side is filled.
- All Fives awards the hand winner the opponent’s remaining pips rounded to the nearest 5. A tied block scores nothing. Reach 150 to win immediately, even during a hand; no later hand bonus is added.
- Press Next hand when ready. Completed matches keep local score and margin records. Open Deal ledger to check the sealed deal and recorded move reasons.
Controls
| Input | Action |
|---|---|
| Click or tap a tile, then an end | Select and place |
| Draw / Pass | Take the required stock tile / pass when unable |
| Arrow keys / Enter | Choose a tile or end / confirm |
| Escape | Cancel a selection or close a panel |
| Tab | Reach buttons and settings |
Good to know
Progress, personal bests and the local Top 10 stay in this browser. Reload continues the same sealed match. Restart asks before abandoning it and creating a new deal. The deal can be checked, but its secret is readable on your device; records stay local. Music and Effects have independent switches.























































