How to play
- Goal
- Grow valuable root networks; compete for the highest score or fulfil three cooperative Wishes.
- How it ends
- After the last landscape is used, finish planting and score the vale.
- Record
- Your best cooperative score and stars are saved separately; competitive results stay with the last match.
- Each turn, choose and place two Forecast landscapes. Rotate each tile and place it in an empty cell beside the vale. The Forecast refills after each placement.
- Only mutually facing roots connect. Unmatched roots may end, but you cannot join two networks that already contain keepers.
- After both placements, optionally plant one available crown on either new tile. Its network must contain no keeper. A planted keeper never moves.
- A claimed network scores fruit × different habitats, plus 5 for all four fruit kinds. The keeper crown adds one fruit; each printed fruit beneath the keeper adds 2 personal-harvest points.
- In cooperative play, earn stars at 260 and 300 points and for three revealed Wishes. In competition, highest score wins; ties use four-habitat networks, then fruit beneath keepers. Turn order reverses each round.
- Use every landscape, finish the final planting and count the harvest. Tap any tile and press Inspect for a large view and its scoring details.
Controls
| Forecast → Rotate → destination → Place | Place each landscape |
|---|---|
| Crown → Plant, or Keep crowns | Finish your turn |
| Tap a tile → Inspect | See fruit, habitats and network scoring |
| Arrows / Enter / R | Select a board cell or rotate |
| Tab / Enter | Use all controls |
An adaptation of our printed board game. Cooperative play uses two crowns of each fruit kind. A network holds one keeper at most. If forced discards exhaust the supply before the board fills, the final planting still completes before scoring. Bots never see the hidden supply. Progress, last result and cooperative bests stay in this browser; no public ranking.
About The Everfruit Vale
Cultivate a shared fantasy landscape, choosing tiles from a visible Forecast and turning their roots toward valuable ground. Four habitats, four impossible fruits and a handful of Grovekeepers make every claim a lasting decision.
Play cooperatively alone or with friends on one screen, with an optional alternating helper. Or compete with two to four seats, each controlled by a person or an Easy, Medium or Hard bot.







