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The Older Current

Turn the stones. Ride the current. Bring the light home.

The Older CurrentBoard & Cards, Strategy

Hall of records

The Older Current

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How to play

Goal
Bring a shard home with each of your four wardens.
How it ends
Finish the round when a kingdom brings all four home; earlier deliveries break a tie.
Record
Your unfinished match and latest result are saved on this browser.
Worked visual example for The Older Current
Worked example. See the rule happen, then follow the numbered rules below.
  1. Bring a shard home with each of your four wardens. On every turn, first turn one tile within two cells of any of your wardens to any of its eight directions.
  2. Choose one of your wardens and drift zero to three steps. Every tile chooses the next direction. Your route preview shows where the drift will end before you confirm.
  3. Take a shard and stop on entering the world-heart. A carrier reaching its own corner banks the shard and leaves the board. Edges, occupied cells and loops stop a drift.
  4. Each round gives both kingdoms one turn, then the first player changes. Finish the whole round when someone banks their fourth shard. If both finish, earlier delivery rounds break the tie.

Controls

Tap a lit tile or choose its coordinateSelect a tile within reach
Arrow buttons, then Choose a wardenPlan the twist
Warden, drift length, Confirm turnPreview and commit your route
Magnify, then scroll or dragInspect the enlarged field
Arrow keys, Tab, EnterNavigate and select
EscapeClear an uncommitted plan

No turn timer. Active matches and the latest result are kept in this browser. Same-screen play needs no accounts. No ads inside the game.

About The Older Current

A luminous fantasy duel adapted from our oldest printed board game. Redirect the current beneath carved wardens, collect crystal shards at the world-heart, and carry them back through the changing field.

Challenge Wanderer, Keeper or Seer, or share one screen with another player. Symmetric random layouts offer a fresh route each match; the arrows and your opponent determine what happens next.

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