About Mancala
Play Kalah with six pits on each side and four seeds per pit. Sow seeds around the board, earn extra turns by finishing in your store and capture from an empty pit on your side. The fuller store wins.
How to play
- Goal
- Have more seeds in your granary than your opponent when the board is cleared.
- How it ends
- The game ends when either row of pits is empty; every seed still in a pit goes to that pit's owner, and the fuller granary wins (equal granaries draw). A Trial is won by finishing ahead; a Trial that slips away can be tried again.
- Record
- Each Trial keeps the fastest first win and the fewest sowings; each factor keeps your fastest win, your fewest sowings to a win and your widest winning margin.
- Tap one of your pits (the bottom row) to see where its seeds will go; tap it again, or press Sow, to sow.
- Seeds go one per pit, counter-clockwise, into your granary on the right and never into your opponent's on the left.
- Last seed in your granary: sow again. Last seed in an empty pit on your side, facing seeds: capture them all.
- When either row is empty the game ends; seeds left in a row go to its owner, and the fuller granary wins.
Controls
| Input | Action |
|---|---|
| Click · Tap | Show a pit's sowing; tap it again to sow |
| ← → | Move over your pits |
| Enter · Space | Show, then sow |
| Escape | Cancel a shown sowing, or leave the board |
| R · Restart | Set a Trial or lesson back; New duel on a second tap |
Good to know
Every Trial is re-proved by the release build: exactly one winning first sowing under exact search, and under a plain minimax for the smaller ones. The factor ladder is measured and committed. Duels in hand, your records, Trial times and lessons stay in this browser; the fastest time and fewest sowings on each Trial are shared with every player.















































