How to play
- Goal
- Seal every blight on the map: gather enough lore cards of a blight's colour and bring them to a shrine.
- How it ends
- You win the moment the last blight is sealed; you lose at the last outbreak, when a blight runs out of tokens, or when the lore deck runs dry.
- Record
- The best score on each map and on each day's map: seals, banished blights and a quick win score, outbreaks cost.
- Tap a village to see it and the ways there: walking a road costs an action, riding there costs its lore card, a charter spends the card of the village you stand in to go anywhere, and the shrine path runs between shrines. The acting warden has four actions, then press End turn.
- Cleanse lifts a blight token where your warden stands. Raise a shrine with the card of the village you stand in. When both wardens share a village, pass them any card. At a shrine, four cards of one blight's colour seal it (three for Brother Quill).
- At End turn the warden draws two lore cards and the blight spreads to the omens, the villages with glowing rings. A fourth token of one blight (a third on a bog) boils a village over onto its road neighbours. The HUD counts the draws left before the next Surge; Undo takes back any action until End turn.
Controls
| Tap a village · arrows and Enter | See it, and go there |
|---|---|
| C · S · L · T | Cleanse · raise a shrine · seal · pass a card |
| E or Space | End turn |
| Tap a card or 1–7 | See a lore card, play a boon |
| U · R · V | Undo · restart · fit the view |
| Wheel · pinch · drag | Zoom and pan |
| Tab | The other warden's hand |
| Escape | Menu |
The villages, shrines, bridges, trees, blight tokens and the two warden miniatures (with their own idle, walking and gesture animations) are warehouse 3D models drawn with three.js; the music ('Muddlecombe Mischief', composed for the game), sounds and fonts come from the Morass warehouse. Every realm's decks are shuffled once from its seed, so a realm is the same game for everybody. A game is sent as the actions you took, and the records worker plays it again with the same rules before it keeps a place. Your bests, settings and a game in progress stay in this browser under morass.blight-wardens.v1. No ads or analytics run inside the game.
Watch how to play
About Blight Wardens
A solo board game in the spirit of Pandemic, played on a little 3D realm of Orenvalt. Rot, Rime, Cinder and Gloom creep from village to village (Lower Snoring, Muddlecombe, Much Squelch Parva), and your two wardens, chosen from a herbwife, a monk-scholar, an old mason, a pedlar and a hedge-troll, scurry between them on foot, by card and along the shrine paths, grumbling at each other as they go.
Each turn a warden takes four actions, then the blight spreads to the villages its omens point at. A village with three tokens of one blight that takes a fourth boils over onto every village its roads reach, and Surges hidden in the lore deck speed everything up. Gather four cards of a blight's colour, bring them to a shrine and seal it; seal every blight to win.
Fifty-six realms in eight regions, from gentle Apprentice meadows to the Archwarden Sundered Isles, each measured by playtesting bots before it shipped, and a new realm every day. Every realm keeps a Top 10 of the best scores: the site plays your game again before it counts it.







