How to play
- Goal
- Earn the most reputation by collecting matching stalls and improving your market.
- How it ends
- After the final full round, coins add reputation; the highest total wins, with coins and upgraded stalls breaking ties.
- Record
- Your current market and last result are saved in this browser; there is no public ranking.
- Earn the most reputation before closing time. Matching districts and upgrades earn reputation, and every four coins left at the end adds one more.
- Roll and move clockwise. Passing your own Gate gives four coins. Buy an unowned stall for its listed price, up to six stalls per goblin. Your second matching stall earns one reputation; the third earns two more.
- Visit a rival stall to pay its owner. Upgrades, complete districts and the Hot district increase payments; Sleepy decreases them. Pay what you can, losing one reputation if you fall short.
- Upgrade your own stall for two coins and one reputation. Workshops let you upgrade any owned stall. Festivals and lantern rolls change the market mood.
- Finish every player’s turn in the final round. Most reputation wins; ties use coins, then upgraded stalls, otherwise the victory is shared.
Controls
| Roll & move → Visit → Buy or Keep coins | Play a human turn |
|---|---|
| Target list → Confirm | Choose an upgrade or tied mood target |
| Play bot turns / Pause bots | Run rivals until a human is next, or pause after an action |
| Inspect market | Read each stall’s owner, upgrade and visitor payment |
| Tab / Enter | Navigate controls and confirm choices |
A faithful adaptation of our printed board game. Dice determine where you go; spending choices matter, but luck is substantial. Four players and twelve rounds are recommended; two-player games benefit from sixteen rounds. Current market and last result stay in this browser. No ads or analytics inside the game.
About Goblin Night Market
A moonlit fantasy market filled with glowing mushrooms, dubious potions and crooked little stalls. Roll around the bazaar, collect matching districts and improve your stalls before the shutters close.
Choose two, three or four goblins, with each seat controlled by a person or an Easy, Medium or Hard bot. Share one screen or play against bots. Quick, Standard and Long markets last eight, twelve or sixteen rounds.







