How to play
- Goal
- Discover how to craft the creations requested across nine workshop traditions.
- How it ends
- Deliver a creation that meets every requirement; experiments can be undone and supplies replenished, so a commission cannot be lost permanently.
- Record
- Your discoveries, workshop progress, unfinished experiments, first completion times and fewest crafting steps are saved in this browser.
- Open a commission and read the requested shape and properties.
- Tap Supplies to take a material. Select one or two shelf items, then choose a tool to experiment. Failed experiments consume nothing.
- Read the result’s properties. It stays selected so you can immediately try the next process.
- The Notebook remembers successful recipes. Make repeats learned work with the available supplies and tools, counting every crafting step.
- Select a creation that meets every requirement and Deliver it. Complete a chapter to restore a furnishing in your workshop.
Controls
| Click / tap | Take or select materials, choose a process, and deliver creations |
|---|---|
| Tab + Enter / Space | Move between controls and activate them |
| Escape | Close the rules, notebook or settings |
Opening preview. Renewable supplies, Undo, saved experiments and learned-recipe shortcuts. First-solve time continues through reloads; replays can improve steps. No ads inside the game.
About Everforge
Experiment in a fantasy workshop: turn ore into metal, wire into interlocking rings, and ordinary armour into a frostward creation. Materials have properties, and more than one creation can fulfil a request.
This opening preview contains four chapters and twelve commissions. The full 54-chapter campaign is in development. Your discoveries, finished commissions and workshop furnishings persist in this browser.







