About Tower Stack
A watchtower is going up over the Emberwood gorge, and you are setting the stone. The crane swings a course across the wall; one tap sets it where it hangs.
Anything that overhangs the course below crumbles into the gorge and the wall is narrower from then on — but a course that loses nothing is laid <b>true</b>, the crane sends another stone up, and the next course may oversail the one below. A badly climbed wall can still be won back.
Thirteen walls across three marches, from the nine-wide Gatehouse to the thirteen-wide Crown, each with its own width, load and swing table, and each with a crown to reach. The Free Climb has no top at all.
Every wall keeps the ten tallest climbs — with their replays, so any of the ten can be watched. Nothing sends a score: a climb sends the climb, and it is re-run to work the height out.
How to play
- Tap, click or press Space to set the swinging course of stone.
- Stones with nothing under them crumble away; the wall gets narrower with every sloppy course.
- Lose nothing and the course is true: another stone comes up, and the next course may oversail the one below by a stone on each side.
Controls
| Tap / click / Space | Set the course |
|---|---|
| P | Pause — a paused climb keeps no place |
| Escape | Come down, keeping the climb |
Thirteen walls, all open from the first visit, each with a measured swing table the build refuses to let drift. The ten tallest climbs on every wall are kept with their replays; a climb is ranked by height alone and the worker re-runs it to score it. Your best on each wall, sound and reduced-motion preference persist in this browser.







