How to play
- Goal
- Restore the shrine's lantern and open its portal by finding clues and solving its mechanisms.
- How it ends
- A room is complete when the restored portal is opened; wrong attempts can be corrected and you cannot lose.
- Record
- Your first unaided completion sets your time; fewest mechanism actions can improve on later visits.
- Start by collecting the marked Dawn part beside the steps. Inspect the first apparatus, select the part in inventory, and fit it into the Dawn socket. Empty sockets name their required parts; Find returns to the part’s room or source chest.
- Read the apparatus plaque and choose a component. Turn wheels or gears, press linked lamps, slide a peg along its track, turn mirrors to route the beam, measure water, ring the marked phrase, or place numbered weights. A correct target opens the chest.
- Take each revealed part and fit it into its matching socket. Later rooms combine several dependencies. After every chest is emptied, return to the shrine and open the lit portal. The worked picture shows taking, selecting and fitting a part.
- Each mechanism operation costs one action. Looking, collecting and fitting are free. Undo and Restart recover the position but preserve spent actions and the running clock. Your first completion fixes time; practice can improve actions. A first completion resumed after a page reload keeps local time.
Controls
| Drag / View | Turn, tilt and enlarge the miniature |
|---|---|
| Click or tap an apparatus | Inspect its plaque and machinery |
| Component / operation buttons | Manipulate the selected physical part |
| Inventory / matching socket | Select and fit a collected part |
| Arrow keys / Enter or Space | Choose a visible control / activate it |
| Q / E | Operate the selected component backward / forward |
| A / D, W / S, + / − | Turn, tilt and zoom |
| Z / Undo, R / Restart | Restore the position; actions and time stay |
| Escape / Back | Return one level |
Tips for Lantern Rooms
- Follow the emblems A part, socket and associated apparatus use the same emblem.
- Read the links Gear and lamp controls name the components they also affect.
- Plan the branches An apparatus may need more than one part before it will work.
Progress, legal room history and first completion time stay in this browser. All 48 room compositions and 132 apparatus definitions are distinct. No ads or analytics run inside the game.
Watch how to play
About Lantern Rooms
Forty-eight miniature shrines wait for their lanterns. Rotate the real 3D view, inspect an apparatus, read its marked plaque, and collect the part released by its chest. Fit each part into a socket with the same emblem to activate the next device.
Symbol wheels, coupled gears, linked lamps, branched peg tracks, prism mirrors, measured cisterns, bell phrases and weighing pans combine into chains and branching rooms. Every room has a different mechanism/dependency composition, and every apparatus has an independently verified reachable target.
All eight chapters are open. Work at your own pace: wrong attempts can be corrected and nothing indispensable is lost. First-completion time and fewest mechanism actions have separate named records.







