How to play
- Goal
- Deliver every glowing parcel and guide the courier to the dispatch shrine.
- How it ends
- A delivery is complete when every parcel is gathered and the courier reaches the shrine; blocked routes stay put and you cannot fall or lose.
- Record
- Your first unaided solve sets your time; fewest mechanism actions can improve on later visits.
- Tap a connected tile to walk there. Teal rings show the tiles you can currently reach. Gather every glowing parcel by visiting its tile, then walk into the lantern dispatch shrine.
- Choose a numbered mechanism and use Position ‹ or ›. Turning bridges rotate; sliding carriages move sideways; lifts move between floors. The courier rides a platform only while standing on it. The worked picture shows boarding, riding and stepping off.
- Each mechanism step costs one action. Walking and changing the view are free. A blocked move stays put. Undo and Restart restore the route but keep every action already spent and the running clock. There is no falling or losing.
- The clock begins when you open a dispatch and runs through menus and Restart. Your first solve fixes its local time. A first solve begun and finished in the same page visit can enter the time record; after a reload, time stays local. Replays can improve the action record, and Par is the proved fewest actions.
Controls
| Tap / click paving | Walk along a connected path and gather visited parcels |
|---|---|
| Numbered mechanism / Position ‹ or › | Choose machinery and move it backward or forward |
| Drag / View / Above / Below | Inspect the diorama from another side |
| Zoom + / − | Enlarge or reduce the view |
| Arrow keys / Enter or Space | Cycle visible tiles / walk to the selected tile |
| Number keys / Q or E | Choose a mechanism / move it backward or forward |
| A / D, W / S | Turn / tilt the view |
| Z / Undo, R / Restart | Recover the route; spent actions and clock stay |
| Escape | Close a panel or return to Dioramas |
Tips for Clockwork Courier
- Board before moving A moving platform carries only a courier already standing on it.
- Plan a return trip A machine may need several moves to collect a parcel and reconnect the shrine.
- Inspect the floors Rotate, tilt and zoom to see lower galleries and hidden landings.
Progress, route history and each dispatch’s first time stay in this browser. All sixty objective layouts are distinct under planar rotation and reflection. No ads or analytics run inside the game.
About Clockwork Courier
A little upright brass courier carries mail through sixty miniature mechanical dioramas. Cream-stone galleries, teal turning bridges, sliding carriages and lifts make paths that only exist while their machinery is in the right position.
Step onto a platform before moving it to ride across a gap or between floors. Later dispatches require return trips and repeated use of several machines, with up to five parcels to gather. Every map has an independently verified solution and exact fewest-action target.
All six chapters are open. Rotate and tilt the real 3D view, enlarge it with Zoom, and work out your route at your own pace. First-solve time and fewest mechanism actions have independent named records.







