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Ice Slide

Use stones as brakes to rest a rune on the sanctuary.

Ice SlidePuzzle, Casual

Hall of records

Ice Slide

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How to play

Goal
Send the rune along straight icy lanes until it comes to rest on the sanctuary.
How it ends
A chamber clears only when a slide stops on the sanctuary; gliding over it does not count. There is no loss, and Undo or Restart lets you try another route.
Record
Your first solve time and fewest slides are kept for each chamber, with verified best results and their holders.
Worked visual example for Ice Slide
Worked example. See the rule happen, then follow the numbered rules below.
  1. Choose a chamber and slide the rune with a swipe, arrow key, or direction button. It travels in a straight line to the last free square before a boulder or wall. The worked picture shows a rock braking a rightward slide exactly on the sigil.
  2. The sanctuary clears only when the rune stops there. Passing over the sigil does not count. The first chamber demonstrates this: sliding right crosses the goal but reaches the far wall, so use a different route and stone brakes to approach it.
  3. There is no loss. Undo returns to the previous stop and Restart begins the same chamber again; both make that attempt practice for records, and the first-open clock continues. Your first solve time is kept once, while a later clean replay may improve fewest slides.

Controls

Swipe on the iceSlide in the gesture direction
Direction buttonsSlide up, right, down, or left
Arrow keys / WASDSlide in the chosen direction
U / Ctrl+Z / Cmd+ZUndo the previous slide
RConfirm Restart
EscapeClose a panel or return to chambers
GamepadD-pad slides or navigates menus; A activates, B backs out, LB undoes, X restarts, Y opens rules

Tips for Ice Slide

  • Plan from the goal To stop on an inner square, look for a boulder immediately beyond it.
  • Crossing is not landing If the rune passes the warm sigil, find another lane that stops there.
  • Try another stop An unhelpful landing is reversible with Undo, then a different direction.

Every fixed map has a unique shortest direction route, checked by an independent verifier; longer legal clears still count. The records Worker replays every submitted direction against the map. Progress uses morass.ice-slide.v1. The first solve time can rank once per browser profile; later clean practice can improve slides. No ads or analytics run inside the game.

Watch how to play

The rules, then Chamber 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Ice Slide

A golden wardstone glides through a frostglass sanctuary, past carved boulders and a warm sigil under the ice. Every slide carries it to the next wall or stone; there are no half-stops.

Choose any of 160 fixed original chambers, from short five-by-five routes to deeper eight-by-eight paths. All four shelves are open from the start, and every chamber has an independently checked route.

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