About Sokoban
Enter the Compact Vaults as their last Warden and push rune-bound reliquaries onto violet sealing circles. Every chamber uses the classic rule: one stone may be pushed into an empty square, but none can be pulled.
All 72 chambers are open from the beginning and arranged across six increasingly demanding vault tiers. Each was generated backwards from a completed seal, then independently solved forwards through the shipped rules before the build was allowed to pass.
Every chamber keeps two records—fewest steps and fastest time—with the holder's name shown beside each trophy. Undo, restart, and resumed attempts remain playable but private.
How to play
- Goal
- Push every reliquary onto a binding circle.
- How it ends
- A chamber is solved when every circle holds a reliquary. Undo and restart are unlimited.
- Record
- The fastest first solve of each chamber, and its fewest moves.
- Push every green reliquary onto a glowing violet binding circle.
- Walk around stones to approach them from the correct side. A stone cannot be pulled or pushed through a wall or another stone.
- Choose any of the 72 open chambers. Undo and restart are unlimited, but assisted attempts stay out of rankings.
Controls
| Input | Action |
|---|---|
| Arrow keys or WASD | Move the Warden |
| Tap a floor square | Walk there along a clear route |
| Swipe or direction plates | Move on touch screens |
| U / R / Escape | Undo, restart, or open the chamber shelf |
Good to know
Progress, personal records, sound, full motion, and the current chamber save in this browser.























































