About Marble Labyrinth
The old wooden labyrinth, carved for an archmage's apprentices: tilt the board and roll a steel marble along the painted path, between the walls and past the holes, into the glowing well at its end. Fall in a hole and the marble comes back at the last numbered waystone, so a slip costs seconds, never the board.
A hundred boards in ten halls, each with a new floor: frost glass that keeps the marble's speed, moss that drags it, rune bumpers, moongates, lodestones, warded doors and drift runes. Every board has bronze, silver and gold times and a top ten, and your best run rolls beside you as a ghost.
How to play
- Goal
- Tilt the board to roll the marble to the glowing well at the end of the maze; the painted path shows the way, fading from Moongates on and gone in the last two halls.
- How it ends
- The board is cleared when the marble drops into the goal well; a marble that falls into a hole rolls back out at the last waystone it passed, and the board cannot be lost.
- Record
- Each board keeps your fastest clear, and the ten fastest clears of everyone.
- Tilt the board and the marble rolls downhill. On a phone, tip the phone itself; anywhere, drag on the board like a thumbstick (the farther you drag, the steeper the tilt), hold the arrow keys (a held key tips further the longer you hold it, and the board comes level when you let go), or use a gamepad's stick.
- Follow the painted line. A marble that falls into a hole comes back at the last waystone it passed. The board is cleared when the marble drops into the glowing goal well; it cannot be lost.
- The clock starts with your first tilt and stops in the goal well. Every clear can set a record, and each board has three medal times. A new hall opens when five boards of the one before it are cleared.
Controls
| Input | Action |
|---|---|
| Tip the phone | Tilt the board (Level here sets the zero) |
| Drag on the board | Tilt the board like a thumbstick |
| Arrow keys · WASD | Tilt the board; held keys tip further |
| R | Start the board again |
| G | Show or hide your best run's ghost |
| Escape | Pause (a run paused after its first tilt no longer counts for a record) |
Good to know
Ranked results are checked by rolling your run again. Your progress stays in this browser.


































































