How to play
- Goal
- Give every territory one number from 1 to 4; territories touching by an edge or corner must differ.
- How it ends
- A chart clears when all territories are filled legally; there is no loss.
- Record
- Only the fastest first solve of each chart is kept; replays are practice.
- Give each outlined territory one number from 1 to 4, however many squares it spans. Two territories touching by an edge or a corner must have different numbers. Brass runes are fixed.
- In the worked picture, the two highlighted 2s meet only at a corner and clash. Change the lower-right rune to 3 so all four touching territories differ.
- Tap a territory to cycle its rune, or select it and tap a number below. Use Erase to clear it. Arrow keys move; 1–4 set a rune. Undo, Redo and Restart let you revise. Restart keeps the first clock running. There is no loss, and replays are practice.
Controls
| Tap / click a territory | Cycle 1, 2, 3, 4, and empty |
|---|---|
| Number rail / keys 1–4 | Set the selected territory’s rune |
| Arrow keys | Move the cell focus |
| Enter / Space | Cycle the focused territory |
| Backspace | Erase a rune |
| Z / Shift+Z / Undo / Redo | Reverse or restore a rune |
| Restart / R | Clear placed runes while preserving the first clock |
| Escape | Close a panel or return to the atlas |
| Gamepad | Move focus, cycle or set a rune, undo, redo, and reach every panel |
All four shelves are open. One rune applies to an entire thick-bordered territory. Corner contact counts. No answer key ships in the browser.
Watch how to play
About Different Neighbors
Open a cartographer’s living atlas and give every outlined territory one rune from 1 to 4. Territories meeting even at a single corner must differ.
Explore 160 original charts across four open shelves. Every chart has one independently verified answer and a path of simple deductions without guessing.
Your first solve time stays in this browser. An uninterrupted first finish may claim the named best beside the clock and on its chart card.







