About Pocket Railway
Build a miniature brass railway through sixty raised fantasy dioramas. Connect every settlement to its Moonwell terminus, then watch the guild's tiny engine travel the line you made.
Six realms introduce bridges, tunnels, paired ley gates and mixed-terrain master charters. Every map allows more than one route, every rail can be lifted again, and imperfect victories still open the campaign.
Optional wisps and generous rail targets offer three stars per charter. Your highest score, fewest rails and campaign progress stay in this browser.
How to play
- Goal
- Connect every required station to the Moonwell terminus with a continuous railway.
- How it ends
- A charter is won when every required station is connected; there is no loss, because track can always be lifted and laid again.
- Record
- Each charter keeps your highest score and fewest rails used.
- Tap a glowing tile beside the connected network to lay rail. Tap an unsupported end piece to lift it again.
- Reach every required station before the rail budget is spent. Water needs a bridge and mountain stone needs a tunnel; each costs two rail.
- Collect every wisp and meet the rail target for extra stars, then dispatch the train to complete the charter.
Controls
| Click or tap a glowing tile | Lay one rail immediately |
|---|---|
| Click or tap an end rail | Lift it |
| R | Restart the charter |
| Space | Dispatch when every station is linked |
A complete standalone fantasy campaign made only for morassgames.com. No ads, SDK or analytics run inside the game.







