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Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

PinballArcade, Casual

Pinball

Ten tables, two flippers, one ball — and a quest on every table.

Hall of records

Pinball

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

About Pinball

Launch a ball and work the flippers through ten Orenvalt tables. Each has its own targets and quest, from a moonlit well to a dragon forge. Keep the ball alive and build your score.

How to play

Goal
Score as much as you can, following the table's quest shots.
How it ends
The run ends when your last ball drains (three balls, and an extra one at the table's mark), or when you end it from the pause menu.
Record
The ten best scores on each table, each one a watchable replay.
  1. Pick a table and press Play. Hold the plunger — Space, or the right side of the screen while the ball waits in the lane — and let go; a longer hold launches harder.
  2. The left and right halves of the screen are the two flippers (or Z and M, or the arrow keys). Hold a flipper up to catch the ball, let it roll, and flip when it is where you want to shoot from.
  3. The lamps that pulse are the quest's next shot. A lit kickback in each outlane throws one lost ball back; a ball lost straight after its launch comes back once.
  4. Three balls, and an extra one at the table's mark. A pause gives up the run's place in the Top 10; End run keeps it.
Worked example for Pinball
Worked example. See how the rules apply to a real position.

Controls

InputAction
Space · Enter · ↓Hold and let go to launch
Z · ← · left ShiftLeft flipper
M · → · right ShiftRight flipper
Left / right half of the screenThe flippers by touch or mouse; right half is the plunger while the ball waits
P · EscPause — which gives up the run's place
R · Restart (press twice)Start the table over; the abandoned run is not scored

Good to know

Ranked results are checked by replaying your moves. Your own best per table, sound and motion settings are saved in this browser.

Watch how to play

The rules, then Ember Keep played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions and chapters on YouTube.

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