About Pinball
Launch a ball and work the flippers through ten Orenvalt tables. Each has its own targets and quest, from a moonlit well to a dragon forge. Keep the ball alive and build your score.
How to play
- Goal
- Score as much as you can, following the table's quest shots.
- How it ends
- The run ends when your last ball drains (three balls, and an extra one at the table's mark), or when you end it from the pause menu.
- Record
- The ten best scores on each table, each one a watchable replay.
- Pick a table and press Play. Hold the plunger — Space, or the right side of the screen while the ball waits in the lane — and let go; a longer hold launches harder.
- The left and right halves of the screen are the two flippers (or Z and M, or the arrow keys). Hold a flipper up to catch the ball, let it roll, and flip when it is where you want to shoot from.
- The lamps that pulse are the quest's next shot. A lit kickback in each outlane throws one lost ball back; a ball lost straight after its launch comes back once.
- Three balls, and an extra one at the table's mark. A pause gives up the run's place in the Top 10; End run keeps it.
Controls
| Input | Action |
|---|---|
| Space · Enter · ↓ | Hold and let go to launch |
| Z · ← · left Shift | Left flipper |
| M · → · right Shift | Right flipper |
| Left / right half of the screen | The flippers by touch or mouse; right half is the plunger while the ball waits |
| P · Esc | Pause — which gives up the run's place |
| R · Restart (press twice) | Start the table over; the abandoned run is not scored |
Good to know
Ranked results are checked by replaying your moves. Your own best per table, sound and motion settings are saved in this browser.


























































