About Word Hunt
Trace words through neighbouring letter-stones, including diagonal neighbours. The board’s shape changes the routes you can take. Explore fixed maps or endless Wander boards.
How to play
- Goal
- Find as many words as you can by tracing touching letter-stones before the sand runs out.
- How it ends
- A hunt ends when the hourglass is empty or you end it; it cannot be lost.
- Record
- The ten best scores on each board, with their holders' names; only your first hunt of a board counts, and every Wander hunt does.
- Press a stone and drag through touching stones, then let go to set the word.
- Stones touch sideways and at the corners; a hole in the map breaks the touch, and each stone counts once per word.
- Longer words score more: 1 point for 3–4 letters, 2 for 5, 3 for 6, 5 for 7 and 11 for 8 or more.
Controls
| Input | Action |
|---|---|
| Drag | Trace a word; let go to set it |
| Tap | Add a touching stone; tap the last again to set |
| Type | Spell a word; Enter sets it |
| Backspace | Take back a letter |
| Escape | Clear the trace |
| Shift+R · Restart (press twice) | Turn the hourglass again; a restarted first hunt is practice |
Good to know
Word lists from SCOWL (Kevin Atkinson) and 12dicts (Alan Beale). Ranked results are checked by replaying your moves. Your hunts stay in this browser.








































