About Hearts
Avoid hearts and the queen of spades in this trick-taking card game. Pass cards before the hand, watch which suits run out and decide whether to dodge points or collect all 26 to shoot the moon.
How to play
- Goal
- Take as few points as you can: each heart costs 1, the queen of spades 13.
- How it ends
- A game ends when somebody reaches 100 points, or after four hands on a ranked deal; the lowest score wins.
- Record
- Your games, wins and average points against each opponent; each ranked deal keeps its ten lowest scores.
- Pass three cards — left, then right, then across, then none — and then follow suit if you can.
- The two of clubs leads the first trick, and no points may be played on it.
- Hearts cannot be LED until one has been discarded. The queen of spades does not break them.
- Each heart costs 1 and the queen of spades costs 13. When somebody reaches 100 the lowest score wins.
- The Deal of the Day is four hands from one deal — the same cards and the same opponents for everyone that day, so the ten best scores are ten ways of playing it rather than ten lucky deals.
Controls
| Input | Action |
|---|---|
| Tap or click | Play a card, or choose one of the three to pass |
| Arrow keys | Walk along your hand |
| Enter | Play the card you are on, or pick it for the pass |
| ? | How to play |
| R · ↺ | Replay the same deal from hand one |
Good to know
Three opponent strengths — Steady, Careful and Merciless — measured against each other rather than merely named. The Deal of the Day keeps the ten lowest scores, each with the run that earned it, so any of them can be watched. Progress and settings are saved in this browser. No accounts, no network during play, no advertising.
































