How to play
- Goal
- Release every runestone from the floating relic.
- How it ends
- The relic is complete when every stone has left; blocked taps keep the stone in place and you cannot lose.
- Record
- Your first unaided solve sets your time record for each relic.
- Tap a stone to send it along its arrow. It can leave only when every other stone ahead on that straight line is gone. A gap does not make the path clear: in the worked picture, release the outer stone before the inner stone.
- Drag to rotate and inspect hidden sides, or use View and Above/Below. Arrows follow the camera: a ring with a dot points toward you, while a ring with a cross points away. Zoom enlarges a dense stack.
- Every legal release is safe. There is no gravity, life limit or losing, and blocked taps leave the stack unchanged. Release all stones to complete the relic.
- The clock begins when you open a relic and continues through menus and Restart. Your first unaided solve fixes the local time. A first solve started and finished in the same page visit can enter the record; reloads continue your position with local time, and replays are practice.
Controls
| Tap / click stone | Release along its arrow if the full path is clear |
|---|---|
| Drag / View / Above / Below | Rotate the relic and inspect hidden sides |
| Zoom + / − | Enlarge or reduce the view |
| Arrow keys / Enter or Space | Select a visible stone / release it |
| A / D, W / S | Turn / tilt the camera |
| R / Restart | Restore the stones; clock keeps running |
| Escape | Close a panel or return to Relics |
Tips for Runestone Unbinding
- Clear the ray A stone can block another across an empty gap.
- Inspect the other side Rotate when the visible face offers no clear arrow.
- Peel safely Any legal release is safe; no removal can add a blocker.
Progress and each relic’s first time stay in this browser. All sixty layouts are distinct even under rotation and reflection. Later relics have longer chains of blockers and arrows in all six directions. No ads or analytics run inside the game.
Watch how to play
About Runestone Unbinding
Sixty miniature stone relics float in a quiet blue chamber. Each engraved stone has an arrow; rotate the stack, find a clear path and release the stones until the bound light is free.
Six chapters grow from twelve-stone lantern fragments to dense elder hearts with as many as eighty stones. Every map has an independently verified solution, and every legal release preserves solvability. All relics are open from the start.
A fully rotatable 3D view, phone controls and zoom help you read hidden sides. Each relic keeps its own first-solve time and named record.







