About Tents and Trees
Place one tent beside each tree while matching the row and column totals. Tents cannot touch, even diagonally. Each tree and tent must have its own partner.
How to play
- Goal
- Pitch one pavilion beside each elder tree, matching every row and column count.
- How it ends
- A grove is solved when every tree has its own pavilion, no two pavilions touch and every count is right. There is no way to lose.
- Record
- The fastest first solve of each grove, with its holder's name.
- Tap a cell to cycle open ground, pavilion, cleared moss — and drag across cells to clear a run of moss in one mark.
- Each elder needs its own pavilion orthogonally beside it, and no two pavilions may touch, even diagonally.
- Fill every rank and file with exactly the number its cairn carries: a cairn lights when its rank is right and burns red when it holds too many.
Controls
| Input | Action |
|---|---|
| Tap / click | Cycle a cell: open ground, pavilion, cleared moss |
| Right click | Cycle the other way |
| Drag | Clear a run of moss in one mark |
| Arrow keys | Move between cells |
| T / G / Delete | Pitch, clear, or empty the focused cell |
| Z / R / Escape | Undo, restart, or return to the roll |
Good to know
All 120 groves are open, deterministic, proved to need no guess and independently counted to one answer. No hints or mistake checks are available. Named fastest times, completion, one saved attempt, sound and reduced-motion preference persist in this browser.




















































