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Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Burokku

Connect each room. Never repeat a letter.

BurokkuPuzzle, Logic, Casual

Hall of records

Burokku

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How to play

Goal
Divide the square into as many connected rooms as its width, each containing that many cells and no repeated letter.
How it ends
The chart finishes when every cell belongs to a room and all room rules agree; Erase and Undo repair mistakes, so there is no loss state.
Record
The fastest uninterrupted first solve of each chart is kept with its holder’s name; replay is practice.
Worked visual example for Burokku
Worked example. See the rule happen, then follow the numbered rules below.
  1. On an N×N chart, make N rooms with N cells each. Every cell must belong to one room.
  2. Cells in a room must connect through sides. Touching only at a corner does not connect them. Rooms may bend and neighbouring rooms may have the same size.
  3. Never repeat a letter inside a room. Our charts use N letters, so each completed room contains every displayed letter once. There are no row or column uniqueness rules.
  4. In the worked example, the two A letters cannot share a room. Each A joins the B directly below it: two vertical rooms of two cells.
  5. Choose a room number, then tap its cells. Changing the selected room does not paint a cell. Erase, Undo and Redo repair mistakes; letters never change.
  6. Restart keeps the first clock. Reload preserves assignments and Undo; resumed finishes stay local. Replay preserves your first time.

Controls

Mouse / touchChoose a room, then tap its cells; Erase clears the selected cell
1–N / Space / DeleteSelect a room / assign the selected cell / erase it
Arrow keysMove between cells
Z / YUndo / Redo
RRestart confirmation
ControllerD-pad moves; A assigns; X erases; Y undoes; shoulders select a room; B returns; Start opens settings.

Tips for Burokku

  • Start at a corner A corner has only two side neighbours, which limits its possible room shapes.
  • Keep a room’s letter inventory A repeated letter means one of those cells belongs to another room.
  • Use completed rooms Their cells are unavailable to every remaining room, which can force the next group.
  • Connect through sides A diagonal touch cannot join separated pieces of a room.

Questions about this game

Do room numbers have fixed positions?

No. Use the numbers in any order; they are names for the rooms.

Can equal letters touch?

Yes, if they belong to different rooms. A single room cannot repeat a letter.

Does a diagonal touch connect a room?

No. A chain of side-connected cells is required.

Can a room bend?

Yes. Any side-connected shape with the right size and different letters is valid.

Can Replay improve my first time?

No. Your first finish remains saved; Replay is practice.

All charts are open. Room numbers are arbitrary labels. The first clock starts on opening and continues through Restart; Replay keeps your first finish.

Watch how to play

The rules, then Chart 001 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Burokku

Paint connected rooms across an ivory letter mosaic. Soft colors, small room numbers and clear boundaries show which cells belong together.

All 160 original charts are open: sixteen 4×4, seventy-two 5×5 and seventy-two 6×6. Each has one independently verified ending and a complete deduction path.

The letters stay fixed. Room numbers are names you choose, so the same partition works with any numbering.

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