How to play
- Goal
- Route the captured lightning through every mirror and prism to power all receivers with their matching light.
- How it ends
- A chamber is complete when every receiver is powered at once; a chamber cannot be lost.
- Record
- Each chamber keeps your fastest first solve and fewest mirror turns as separate records.
- Tap a mirror to switch its diagonal face between / and \. Lightning bends at the mirror and passes straight across empty floor. Every mirror and prism must carry power.
- A prism splits white lightning into moon ☾ on its left and sun ◆ on its right, relative to incoming travel. Coloured lightning splits into two branches of its own colour. Match each receiver’s symbol; every receiver must be powered at the same time. Crossing beams do not mix.
- The circuit preview updates after each turn. Discharge adds a travelling storm pulse without changing your arrangement or turn count. Some starting mirrors are already correct, so trace the branches instead of flipping everything.
- A complete circuit wakes the workshop automatically. Undo restores the previous arrangement and counts one turn. Reset returns the opening faces, counts one turn and leaves the clock running. First solves compete on time; practice can improve turns. Reloaded unfinished attempts resume locally.
Controls
| Tap / click a mirror | Switch its diagonal face |
|---|---|
| Arrow keys | Select the next mirror |
| Enter / Space | Turn the selected mirror |
| Discharge | Send a bright pulse through the current circuit |
| Undo / Z | Restore the previous arrangement; counts one turn |
| Reset / R | Restore starting faces; clock continues |
| H / Rules | Open the worked guide |
| Escape | Close a panel or return to the chamber book |
Every chamber has one verified solution. Progress saves in this browser. Music and effects have separate switches; reduced motion and Light effects are available. Reloaded unfinished attempts keep their clock and play locally. No ads or analytics run inside the game.
Watch how to play
About Stormglass
A captured storm hums inside a brass collector. Turn silver mirrors and guide its light through faceted prisms to wake every ward engine in a rainlit workshop.
White lightning splits into moon and sun branches. Later chambers add nested splits, crossings and winding circuits that must power several receivers together. Every mirror and prism has a job.
The live circuit is always visible. Discharge sends a bright travelling pulse through your arrangement, with glass fringes, contact sparks and glowing mechanical receivers. There is no countdown or losing state.







