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Stormglass

Turn silver mirrors. Split the storm. Wake the workshop.

StormglassPuzzle, Logic, Casual

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Stormglass

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How to play

Goal
Route the captured lightning through every mirror and prism to power all receivers with their matching light.
How it ends
A chamber is complete when every receiver is powered at once; a chamber cannot be lost.
Record
Each chamber keeps your fastest first solve and fewest mirror turns as separate records.
Worked visual example for Stormglass
Worked example. See the rule happen, then follow the numbered rules below.
  1. Tap a mirror to switch its diagonal face between / and \. Lightning bends at the mirror and passes straight across empty floor. Every mirror and prism must carry power.
  2. A prism splits white lightning into moon ☾ on its left and sun ◆ on its right, relative to incoming travel. Coloured lightning splits into two branches of its own colour. Match each receiver’s symbol; every receiver must be powered at the same time. Crossing beams do not mix.
  3. The circuit preview updates after each turn. Discharge adds a travelling storm pulse without changing your arrangement or turn count. Some starting mirrors are already correct, so trace the branches instead of flipping everything.
  4. A complete circuit wakes the workshop automatically. Undo restores the previous arrangement and counts one turn. Reset returns the opening faces, counts one turn and leaves the clock running. First solves compete on time; practice can improve turns. Reloaded unfinished attempts resume locally.

Controls

Tap / click a mirrorSwitch its diagonal face
Arrow keysSelect the next mirror
Enter / SpaceTurn the selected mirror
DischargeSend a bright pulse through the current circuit
Undo / ZRestore the previous arrangement; counts one turn
Reset / RRestore starting faces; clock continues
H / RulesOpen the worked guide
EscapeClose a panel or return to the chamber book

Every chamber has one verified solution. Progress saves in this browser. Music and effects have separate switches; reduced motion and Light effects are available. Reloaded unfinished attempts keep their clock and play locally. No ads or analytics run inside the game.

Watch how to play

The rules, then Silver Bend 1 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Stormglass

A captured storm hums inside a brass collector. Turn silver mirrors and guide its light through faceted prisms to wake every ward engine in a rainlit workshop.

White lightning splits into moon and sun branches. Later chambers add nested splits, crossings and winding circuits that must power several receivers together. Every mirror and prism has a job.

The live circuit is always visible. Discharge sends a bright travelling pulse through your arrangement, with glass fringes, contact sparks and glowing mechanical receivers. There is no countdown or losing state.

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