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Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Clockwork Avalanche

Turn the brass. Gather the snow. Save the village.

Clockwork AvalanchePuzzle, Strategy

Hall of records

Clockwork Avalanche

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Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

How to play

Goal
Collect every gear and deliver the snowball to the brass catcher while keeping the cottages safe.
How it ends
Reaching the catcher with every gear clears the slope; striking a cottage, rock, or the mountain edge ends the launch, and you can adjust the route and retry.
Record
Your first-solve time is kept for each slope, with its holder name.
Worked visual example for Clockwork Avalanche
Worked example. See the rule happen, then follow the numbered rules below.
  1. Tap a brass arrow to turn it clockwise. It sets the snowball’s exit direction when the ball reaches it; between arrows, the ball travels straight.
  2. Collect every golden gear before entering the brass catcher. Rocks, cottages, the edge and looping routes stop a launch. Edit returns to planning without losing the setup.
  3. Snowdrifts add one mass, up to four. Wooden gates marked 2+ require at least two mass and consume one as they break. Each drift and gate is used once per launch.
  4. Matching letter badges link arrows: turning one rotates all with that letter, keeping their relative directions fixed. Use Previous/Next and Turn on compact screens, or tap an arrow directly.

Controls

Tap / clickTurn a brass arrow clockwise; Launch tests the setup
Previous / NextSelect an arrow, then Turn
Arrow keysSelect a brass deflector
Enter / SpaceTurn the focused deflector
L / ULaunch or Edit / Undo
Escape / MenuRules, settings, Reset and Records
GamepadD-pad selects, A turns, Y launches, X undoes, Start opens Menu

Every slope has one exhaustively certified winning control arrangement. All six chapters are open. Your first-solve clock starts on opening a slope, continues through failed launches and menus, and seals when you press a successful Launch. The delivery animation adds no time. Restored unfinished slopes and unavailable coordination stay local; replays retain the original first time. Effects, Music and Reduced motion have separate controls. No ads or analytics inside the game.

Watch how to play

The rules, then level 1 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Clockwork Avalanche

Set a mountain’s clockwork in motion: turn brass deflectors, then launch a growing snowball through golden gears and into its catcher. A painted alpine village surrounds the snow-covered mechanism.

Snowdrifts build mass; timber gates consume it. Later slopes link arrows together, so every adjustment affects more than one turn. Failed launches leave their track and preserve your setup for another experiment.

Sixty open slopes progress from the Frostworks to the Midnight Summit. Granular powder, wooden splinters, warm brass sparks and a steam-powered catcher make each launch visible and audible.

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