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Rune Duel

Pick a rune in secret. The strongest casts first.

Rune DuelBoard & Cards, Strategy

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Rune Duel

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How to play

Goal
Hold the most ley stones, and the longest ley lines, when the runes run out.
How it ends
After eight rounds the highest score wins; a tie goes to more rune power on the stones, then is shared.
Record
Your unfinished duel and most recent result are saved on this browser.
Worked visual example for Rune Duel
Worked example. See the rule happen, then follow the numbered rules below.
  1. Each round, everyone picks one of three runes in secret. Reveal together; the strongest rune casts first. Equal runes go to the wizard with fewer points, then to the Moon holder and onward to their left.
  2. On your cast, walk up to two stones round the ring (any stone from the Wellspring or with a Stride) and set your rune: on an empty stone, over your own weaker rune, or over a weaker rival rune that is not guarded. Otherwise the rune is wasted and your wizard still walks.
  3. A rune is guarded while its wizard stands on it, its owner’s Ward is beside it, or it is a Stride; only a Spark replaces a guarded rune. A Thorn may also break a weaker unguarded rival rune next to it. After eight rounds, score one point per stone and two per ley line of three or more.

Controls

Tap a rune, then Seal my runeChoose your rune in secret
Tap a gold stone, then Cast hereWalk and set your rune
1–3, EnterPick and seal a rune
Arrow keys, Enter, EscapeChoose a stone, cast, go back
GamepadPlay the whole duel with a controller
RRestart with a new deal

No turn timer. Shared-screen play uses one device and covers the board while each wizard picks. Your unfinished duel is saved in this browser. No ads inside the game.

Watch how to play

The rules, then A three-wizard duel against two Apprentice bots played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Rune Duel

A quick wizards’ duel adapted from our printed board game. Twelve ley stones ring a glowing Wellspring; every round each wizard picks one of three runes in secret, everyone reveals together, and the strongest rune is cast first.

Walk your wizard round the circle, set runes on empty stones, take weaker unguarded rival stones and build ley lines. Every wizard holds the same ten runes, the Moon settles ties and there is no first player. Play with friends on one screen, with the board covered while each picks, or against Apprentice, Adept and Archmage.

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