Random

Who is playing?

Records you set are kept under this name. It is not an account: no password, no email, nothing else about you — just the label on a record. Leave it empty to play as Anonymous.

2–20 characters: letters, numbers, spaces and . _ - '

Magnet Moles

Pull the treasure. Repel the trouble. Mind the shale.

Magnet MolesPuzzle, Strategy

Hall of records

Magnet Moles

Loading records…

Game menu

All games

The game’s own pause and menu rules apply. Opening this panel alone does not stop its clock.

Settings

Applies across the arcade. Browsers may slow games in background tabs. Turning this off does not change a game’s ranking rules.

How to play

Goal
Guide every ore cart onto a golden loading pad using the mole’s pull and repel magnet.
How it ends
Fill every loading pad to clear the cave; a drill collision or a cart falling into a pit ends the attempt, with Undo and Restart available.
Record
Your first-solve time and fewest moves are kept independently for each cave, with their holder names.
Worked visual example for Magnet Moles
Worked example. See the rule happen, then follow the numbered rules below.
  1. Choose Walk, Pull or Repel, then a direction. Walking moves the mole one square and digs soil. Walking never pushes carts.
  2. A pulse reaches the nearest metal object on a clear row or column. Pull brings it one square closer; Repel sends it one square farther away. Rock and undug soil block the line. Metal cannot push another cart or move into an occupied square.
  3. Fill all golden loading pads at once. A loaded cart remains movable. Shale becomes a pit when the mole leaves; a cart falling into a pit ends the attempt.
  4. A drill moves one square after each successful action. At an obstruction it reverses and tries the opposite direction in the same turn. You can pull or repel drills too. Watch their arrows; coral direction buttons marked ! warn of a losing action. Refused actions do not advance a drill.

Controls

Tap / clickChoose a mode, then a direction or aligned tile
Arrows / WASDAct in the selected mode
1 / 2 / 3Walk / Pull / Repel
U / BackspaceUndo; keeps this attempt local
RConfirm Restart
Escape / MenuSettings, Undo, Restart and Records
GamepadD-pad acts; A or shoulders changes mode; X Undo; Y Rules; Start Menu

Every cave has a certified shortest solution; the optimal routes are kept outside the shipped game. All caves are open. Time starts on opening a cave and keeps running through panels. Only the first solve can set a time record; later fresh routes can improve moves. Undo, Restart and restoring unfinished progress keep that attempt local. Named personal records save in this browser. Effects, music and reduced motion have separate controls. No ads or analytics inside the game.

Watch how to play

The rules, then level 1 played start to finish. Played by an automated player at a person's pace; the narration is a synthetic voice. English captions.

About Magnet Moles

A helmeted mole, a copper magnet and a mine full of ore carts: clear the loading pads one careful pulse at a time. Cyan arcs pull metal closer; coral chevrons send it away.

Dig open magnetic lines, cross shale before it collapses, and reposition the drills that move after your successful actions. Everything waits while you think.

Seventy-two open caves progress through paired cargo, buried routes, shale crossings, drill sidings and the combined Deep Works. Undo lets you explore a mistake without losing the cave.

More games like this